I'm surprised that no one seems to have brought up curl, which is maintained by Daniel Stenberg who is Just Some Guy™
Programming
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Numpy
Based on my cheatsheet, GNU Coreutils, sed, awk, ImageMagick, exiftool, jdupes, rsync, jq, par2, parallel, tar and xz utils are examples of commands that I frequently use but whose developers I don't believe receive any significant cashflow despite the huge benefit they provide to software developers. The last one was basically taken over in by a nation-state hacking team until the subtle backdoor for OpenSSH was found in 2024-03 by some Microsoft guy not doing his assigned job.
I heard about that last one on a podcast and it was the first thing I thought of when I saw this post. Genuinely interesting story (if you're into that sort of thing). The pod was saying how it's both a flaw of open source that it could happen that way and an advantage because it was discoverable due to the fact that the code is open source.
And those are only fully packaged user-facing software.
I'd guess almost all of the Rust code for low level hardware access is maintained by a single person. Most of them once joined forces and created a standard, it had 4 developers last time I checked. The only usable cryptography library for C# has a single developer, and while on crypto, that meme got widespread because of OpenSSL, that had a single developer who spent most of his time on OpenSSH and other BSD user-facing software.
Also, while we are on crypto, the modern algorithms were all created by a single researcher, that got famous for a work on how to decide if you can trust a crypto algorithm. Almost everybody uses his code.
Anyway, that meme first appeared because of Javascript, when a developer removed his library (with ~10 lines of code) from the language's repository and almost every Javascript software broke.
corejs haha
I think this probably applies...
So Thief: The Dark Project (1999) and Thief 2: The Metal Age (2000), are a couple of classic stealth FPS games, proto-immersive-sims, and still some of my all time favorite games. They both use the Dark Engine, an in-house engine from the now defunt Looking Glass Studios, which also powered System Shock 2.
In 2010, the source code to a System Shock 2 port (for the dreamcast or ps2 iirc...) leaked online, and on 2012 someone used that code to create NewDark and TFix, patches to make these old games work on modern computers (and some bugfixes, support for HD, etc).
There are still updates regularly released for it too!
I must emphasize that these games are still sold on Steam, GOG, etc and this patch is essentially required for them to work. And these are hardly the only games like this, just the ones most personal to me. Retrogaming is built on the backs of unsung individual heroes who backwards-engineer, hack, patch, and mod their favorite games to keep them running for everyone long after the publishers have died or abandoned their work.
Vampire The Masquerade: Bloodlines had a patch for it that made it way more stable (and also added back in a bunch of cut content).
Way back, my partner played Watchdogs at launch and the stuttering was awful, and it was basically unplayable. Some random person made a patch that fixed most of the problems and made the game look closer to what it did at E3.
Random nerds on the internet are my favourite people
Until very recently the whole Resident Evil modding community relied solely on a Maya 3DS script that a Chinese dude named Maliwei777 created in 2012. The community cherished that script but it got harder and harder to get the correct 3DS version to run it.