Haven't seen this one mentioned but I have fond memories of Frets on Fire which is a guitar hero clone
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Armagetron Advanced - a Tron light cycles clone that was a blast for a long time. They even released for free on steam. I've not played in a long time, but now want to jump back on
Osu. Please save me.
Xonotic.
Formerly known as Nexuiz, until the lead dev sold the naming rights.
Cataclysm: Dark Days Ahead Battle for Wesnoth OpenTTD Doom
Haven't played it much but for all fans of Thief games there's foss game called The Dark Mod. And I haven't seen it mentioned here, which is a shame.
That still requires you to own the original Thief Gold though, so I'm not sure it qualifies as truly open source.
The mod is excellent though, played it earlier this year. Thief is still one of the best games out there.
Teeworlds/DDNet. It has a very simple movement mechanic that is difficult but so satisfying to master, and the skill cap on community maps is crazy
Gauguin - Sudoku-like game for Android (on F-Droid)
The instructions are not clear at first so it's better to start the game a new with lower difficulty.
I don't know if it counts, but I think the source code of Freespace 2 was released eventually und a non-profit license. The community did some great things with it, especially the Blue Planet campaign.
God, I loved this game.
supertuxkart, mindustry, unciv and xonotic are my favorites so far
Space Station 13.
Too many amazing moments and memories to even count, always more to learn. I love how the open source nature of the game means there's many different servers branching off from each other, running their own custom versions of the game. Smaller servers "downstream" pick and choose which features they want to keep when the upstream servers implement something new.
You might not be aware but there's also a fairly content-rich successor project called SpaceStation 14! Its obviously nowhere near as featureful as 13 is, due to lack of development time but has a very active development community around it.
One of the major (imo) improvements is a move to per pixel "real time" movement instead of the tile movement of ss13, it helps make them game feel much more alive and interactive.
Definitely worth a look for fans of ss13, and its also open source and Linux compatible.
Is there anyway to play on Linux? I've always wanted to try a role playing game but never found one that I think I'd vibe but ss13 looks right up my alley.
I entered SS13 with the ssethtide and I stuck around past the worst of it but I haven't logged in since probably 2021. Is it a good time to come back and see what's up? I enjoyed high population servers and a lot of people were leaving with the tide around and before when I did. What's an average server pop these days?
The overcomplexity of the game is part of why I love it so much but it's also what drove me off of it, because I couldn't figure out how to run an offline server to practice roles and I wasn't trying to do my first day of engineering or doctoring on a public lobby if I could help it. I had a lot of fun in Mining and Cargo and occasionally just faffing about as an assistant helping Botany grow weed or bringing monkeys to the chef - but I'd like to learn "a real job" one of these days (he says, knowing exactly how pissed off everyone gets if mining or cargo either die or are understaffed). And most folks didn't usually seem inclined to adopt assistants, unfortunately. Remember folks, adopt wandering assistants ~~and then spay and neuter them~~ because unattended assistants will cook their hands off trying to break into the armory.
I mostly play on tgstation's european server Terry, which often gets up to 100 players in the busy hours.
I know exactly the kind of anxiety you mention when it comes to having to learn a new role. That was partly why I also had the idea of installing a server locally to tinker with the mechanics in, which fortunately tgstation actually makes very easy. My problem then is that I only have like 10 minutes alone on the station before the power runs out, and I have to go set up the solar panels to continue my experiments. Turns out being solo crew on a space station isn't all that easy.
It's not open source, but I do want to mention Barotrauma here -- it's not totally unheard of, but I don't think many people realize that it's a spiritual successor to SS13. Supports a lot less players, but still up to 12 or something on the bigger ships, and it manages to turn the absolute insanity of SS13 into a compelling survival game that still has plenty of goofiness.
I didn't see anyone mention Warzone2100 yet. An excellent RTS, with a neat research system and unit customisation, and fun campaign. They've recently added a couple of new campaigns I haven't played yet, and have enough ongoing dev work on skirmish/multiplayer that some AIs are listed as "X% win rate in AI matches".
I am surprised that 0 A.D. is not mentioned.
Although initially unplayable, the game was fun in the mid-to-late 2000s.
I haven't checked it out in a while, but it holds high nostalgic value for me.
I'm still playing this, I like history
Great game, can recommend! Used to play it a lot with a friend.