this post was submitted on 27 Jul 2024
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Changing Armor (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

I was doing pretty well on my attempt with three challenges. With huntress my +3 chilling sword and +1 spear was a nice combo for killing skeletons and guards. But I put on some too heavy armor to identify in a well and forgot to change it back. Got ambushed in the next room by 4 skeletons but they were on the other side of a big room... thought I had definitely enough time to change armor back.

Nope.

But I haven't been able to find out how many turns it actually takes to change armor, I would like to know so I don't die like this next time. Surely not more than six turns? Not only did they time to cross the room but also seemed to get at least three hits each

Although maybe I will actually remember to change it back after id next time...

Edit: also, is your armor basically zero if you get hit while changing armor?

Edit 2: in the new UI update, would it be possible to say how many turns it will take to equip an item?

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[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

Just to make sure you know, you can throw armor at that well to ID it. You don't have to put it on. Works with anything. Weapons, armor, scrolls, wands, rings. Even potions just harmlessly bounce.

[–] [email protected] 0 points 1 month ago (2 children)

Wait, so can you do this with multiple items? Or you only get to throw one item into it?

[–] [email protected] 0 points 1 month ago

It's also useful to know that the well will identify the cursed/non-cursed status of all equipment you're carrying. Non-cursed equipment will get a blue background.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

But I think that if you have multiple equipped unidentified items and you jump into the well, you get all of them identified.

[–] [email protected] 0 points 1 month ago (1 children)

Agree. I have a second question, why does plate armor at +2 still require 17 strength instead of 16? What if I upgraded again, would it still be 17?

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

the strength requirement goes down by one for +1, by two for +3, and by 3 for +6. this is the case for all weapons and armor

[–] [email protected] 0 points 1 month ago

Huh, thank you for that..

[–] [email protected] 0 points 1 month ago

Equippong/unequipping armor takes 2 turns, so completely swapping from one set to another takes 4 in total. However, this is currently affected by hero speed, so wearing excessively heavy armor would result in this taking longer than 4 turns. I agree this is a bit of a trap that isn't explained anywhere currently.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

Good and important question. Also weapons, rings, artifacts etc, and how many turns does it take to eat something without skill point investment? I have avoided needing to answer this so far by just being prudishly fastidious about changing in private, but yeah knowing exactly how long it would take would allow for better planning in rare edge cases where that doesn't work.

Heck, just a turn counter would allow me to figure it out myself. As it is, I have no idea how long anything takes.

[–] [email protected] 0 points 1 month ago

Another question - if you take damage while changing armor is damage taken like you are not wearing any armor at all?