buo

joined 5 months ago
[–] [email protected] 0 points 22 hours ago

Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven't picked up. This is also why I tend to about the wand of fireblast. Maybe I'm doing it wrong, though!

[–] [email protected] 0 points 2 days ago

Thanks for the encouragement!

I've done the exact same thing with a blast wave wand on the demon halls. They're powerful, but a slight miscalculation and down you go.

[–] [email protected] 0 points 2 days ago (2 children)

Nice!

I've been trying to complete a 100% T1 run after reading some comments here. I've done two runs, and died on levels 23 and 24. So frustrating...

[–] [email protected] 0 points 1 week ago

To be fair, I think doing a limited tier run is easier than doing six challenges. My top is three challenges.

[–] [email protected] 0 points 1 week ago

Do give it a shot; I'd like to know how that goes.

[–] [email protected] 0 points 1 week ago* (last edited 1 week ago) (1 children)

The first challenge is living long enough to become a battlemage: getting past the jail and tengu with only tier-1 items is hard. The second challenge is surviving the inevitable heavy damage in the city; in my experience viscosity and stone are almost useless with a cloth armor. But, by all means try it out! I'd like to know how it goes.

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submitted 1 week ago* (last edited 6 days ago) by [email protected] to c/[email protected]
 

I've completed a tier-3 run with one challenge (https://lemmy.world/post/18859193) and a tier-2 run with no challenges (https://lemmy.world/post/19011489). The idea is to play without ever using or equipping any items (armor, melee or thrown weapons) above the specified tier.

Since then, I've been trying to complete a tier-1 run, without success. Since tier-1 armor is laughable, I think there are two feasible strategies: (1) avoid getting hit, and (2) be able to take a lot of damage.

In my experience, strategy (2) is not really viable. Melee heroes (duellist and warrior) cannot really sustain the damage taken in the jail. A Monk or a Berserker might conceivably win the game with tier-1 items, but the problem is getting past Tengu. Also, they can normally rely on high-tier thrown weapons.

Going back to strategy (1), I had more success with a Rogue, making it to the first level of the dwarven city without too much trouble. I never made it past level 16, though. The ghouls hit too hard! Also, when facing four ghouls, the Rogue is just not quick enough to kill them before they revive and hit again.

This left me with one option: the Sniper. There is one problem, though: the sniper needs a thrown weapon (not her bow) to activate her lethal volleys. However, the only one tier-1 thrown weapon that the sniper can get is uncoated darts, and they cannot be upgraded nor transmuted!

My conclusion is that it is impossible to win the game with only tier-1 equipment. So I relaxed the challenge to using only tier-1 armor and melee weapons, and allowing one tier-2 melee weapon. With this combination, I was able to win the game!

I had a very lucky run with good wands, and found a couple of shurikens early on. These are ideal to avoid damage, since the sniper gets effectively four shots (one shuriken and three arrows) before the enemy can reply. Nothing except a boss can survive those four shots. I also got a projecting bow early on (just like in my tier-2 run). Projecting bows are so awesome!

Still, the run was super difficult, since at times I couldn't avoid melee combat. A succubus could take me from full health to almost dead in three hits, and dying in the demon halls is all too easy even with high-tier items.

Regarding my claim that a 100% tier-1 run is impossible, I'd love to be proven wrong. I'm pretty sure someone with more skill than I can probably do it.

[–] [email protected] 0 points 1 week ago

For a battlemage, hitting with a warding staff will heal all wards. That can make a high-level warding staff quite fun to play with, but it does require a bit of strategy and luck.

[–] [email protected] 0 points 3 weeks ago

I think it's there just to give you one more option. Besides, it looks pretty cool B-)

When playing with a duellist-champion, though, the runic blade has a very attractive ability: it increases the power of its enchantment by a ton. Once I got a projecting runic blade, and I could hit enemies all the way across large rooms. Very entertaining!

[–] [email protected] 0 points 3 weeks ago (1 children)

Nice! Congratulations.

[–] [email protected] 0 points 3 weeks ago

Yes! That's what I did. I needed to upgrade the leather armor to survive the jail and the first few levels of caves. Once I got the ring, I used the SoU on the ring and my thrown weapon (to activate the sniper shot). With the shared enchantment talent, the fishing spear became grim as well!

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 

A few days ago I obtained the amulet using only tier-3 equipment (https://lemmy.world/post/18859193). I've been trying to win with tier-2 items, and today I finally made it! (No challenges active).

My rule is simple: items identified in their description as tier 3, 4 or 5 cannot be equipped, ever.

I tried ten times or so with a gladiator, but the leather armor is just too weak. I couldn't make it past the first couple of floors in the dwarven city; I was taking too much damage, and was drinking potions of healing as if they were water in the desert.

I realized that a melee play style is unsustainable with leather armor. I decided to try to keep enemies away and kill them using ranged weapons. This means, of course, a sniper.

In this run, I was lucky to get:

  • a grim enchantment for the bow
  • entanglement on the armor
  • an elastic handaxe
  • a bumper wand
  • a ring of arcana
  • the ethereal chains

I'm not sure I could have won without that combination. Despite having a leather armor (blocking a laughable 4-12 damage), I ended up with 14 potions of healing.

One of the main difficulties of a tier-2 run is that there is simply very little tier-2 equipment in the dungeon! In some runs I wouldn't find a leather armor, or a good weapon, or neither. I think the best bet is to pray the ghost drops something useful, but more often than not, the drops are either not upgraded or higher tier.

Anyway, it was fun! I may decide to do a tier-1 run sometime, but I need to take a few weeks rest from SPD first.

[–] [email protected] 0 points 1 month ago (2 children)

Nice! It's a nice change of pace to see runs with lower-tier items. I chose to go with the gladiator since I knew the combos would supplement the low offense, and the extra shielding would do the same for armor. Trying with a freerunner is an intersting idea, though.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

I wanted to see if the game was beatable with tier-3 equipment. The rule is simple: never equip any item whose description includes "tier-4" or "tier-5".

It turns out it's possible! I played with a gladiator, and the "swarm intelligence" challenge.

My weapon was a sword +1 (best tier-3 weapon that I could find), upgraded to +6 and augmented with a kinetic enchantment.

The armor was a chain mail +2 (again, best I could find), upgraded to +13 and with an anti-magic glyph.

I was lucky to find a good selection of rings. The RoF +3 was a gift from the imp in level 17 or 18, so I only had it for the final floors. The RoE was found at +0. The RoW helped in the first half of the game, and the RoM provided lots of bonus damage to my low-tier equipment.

I was also lucky to get a WoC +3 from the wizard. The WoF is always useful to slow down opponents.

The entire run was done without any help from artifacts. The ToF is the only artifact I found in the entire dungeon, and that was in level 19. Since I had stashed four or five Scrolls of Magic Mapping, I never used the Talisman.

In the end, it wasn't too difficult. What I missed most was the feeling of power from one-shotting mobs with a well-upgraded tier-5 weapon while feeling invulnerable with a plate armor.

I'm going to try a Tier-2 run next (with a similar rule), maybe without challenges. I haven't decided what class to use. Has anyone tried it before?

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (4 children)

Thanks!

Upgrade scrolls: actually I haven't upgraded my weapon at all (I found the sword +1 somewhere in the jail). I'm hoping to find a +2 or +3 tier-3 weapon. I also have an enchantment stone, waiting for the right weapon. Also, I've only spent two SoU on the armor (found at +2, another +2 from the troll).

Interesting idea to use a freerunner. That's a class that I've never tried, though, and it seems difficult to use well (like the duellist monk).

Regarding rings and wands, I don't put any restrictions on them, since (as you said) they don't have a tier, so they're fair game.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

All my wins have been with tier-4 and tier-5 equipment. I want to see if I can win with only tier-3 items. My rules are never to equip anything above tier-3, not even thrown weapons. Playing with a gladiator, who is about to go down to level 13, with the swarm intelligence challenge.

Has anyone tried something similar? Do you think it's possible to win with only tier-2 or (gasp) tier-1 equipment?

Update: I'm about to start level 19, still with a sword +1, and with a mail +8 of anti-magic. It's amazing how far a tier-3 +1 weapon can take you!

Update 2: Run complete! See https://lemmy.world/post/18859193

 

It took me a long time to finally make it! Swarm intelligence + hostile champions + badder bosses, with a sniper.

I was lucky to get a projecting bow and a brimstone armor (plate). I don't know if I'd have survived the burning fist + dark fist combo without it.

 

Finished with 17 healing potions. What's the most others have finished with?

  • Playing with a sniper.
  • No challenges.
  • The armor is scale +6 (there's been a lot of discussion about plate vs scale lately). The RoE and the shield help a lot, though.
  • I got the RoS +4 from the imp in level 18 or thereabouts. A shuriken followed by a 3-shot volley killed everything before they even had a chance to reply.
 

My sniper was dominating level 23 with a tomahawk +8 and a speed-enhanced bow. Facing off three or four death eyes and scorpios (playing with swarm intelligence on), suddenly the tomahawk went spiraling down into the abyss! I think the sniper had lost line of sight to her target, and the tomahawk bounced off a wall and down it went. I thought the run was lost!

Fortunately, the tomahawk was somewhere in level 24! After sacrificing a few seeds to the gods of the forest in thanks, she went on to close Yog-Dzewa's eye forever.

Now my question: is it always the case that items that fall into the abyss will be found in the level below?

 

I'd been trying for a while to have a mage ascend with two challenges (swarm intelligence + hostile champions), but after reading the comments here I decided to go with a sniper. It turns out to be super fun! I was able to finally ascend on my third try.

This was a particularly good run:

  • I got three stones of enchantment. I used the first two on my bow. The first one was blazing (actually a curse IMO), the second was elastic (yes!)

  • I got a couple of boomerangs early on. Upgraded boomerangs are awesome! I had to use telekinesis only a handful of times.

  • The bow was enhanced for speed. Almost nothing can survive a +8 boomerang plus three shots, and only bosses can survive two rounds.

  • I got an anti-magic plate +1 early on, and then a greatsword +1. My third SoE resulted in a grim sword -- awesome!

  • I got the talisman of foresight and, in level 22 or 23, the ethereal chains.

Overall it was a ton of fun. I recommend trying out the sniper if you haven't already! (The seed was CNY-XQY-ZPF).

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What would you do? (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

This is my mage at the end of dungeon level 9. He's level 13, and he also has two potions of healing. Two challenges are active (badder bosses and swarm intelligence). The unidentified scroll is not "remove curse" (nor "identify"). There are no more spells nor potions in the level-6 shop. The scale armor has a curse of displacement. How would you continue?

Update: I thought this was an interesting scenario, with several different ways to proceed with no obvious winner. Thank you to all who posted ideas; I hadn't considered most of them! SPD is such a complex game.

As to what I did: since BB Tengu is a PITA, I decided to dump 3 SoU on the scale armor; in addition, I was lucky and got a glyph of affection. I used the other 3 SoU on the staff, leaving the magic missile wand imbued and relying on its magic charge ability to pump the lightning and prismatic light wands. It was a hard fight but Tengu was free at last!

Then I made it through the caves without too much trouble. This is the mage at the store in level 16. I still have two SoU which I will probably use on the staff. I'd like to attempt finishing the game with an imbued wand of primatic light, which I've never been able to do before. Suggestions welcome!

 

I was playing with the badder bosses challenge. Fortunately a couple of wand zaps finished Tengu off before the mage was carbonized!

 

This was level 21 -- I'm glad to report that the mage made it all the way to the amulet.

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

I was having a great run with a mage. Found a leather armor +2, whip of shocking +2, a couple of rings and a good selection of wands, some even upgraded.

I was dominating level 13 in the caves. There, I found a treasure room with the pool and the piranhas. I readily gulped down my only invisibility potion and went for the treasure, hoping for a scale armor. I had saved 2 or 3 scrolls of upgrade and a couple of arcane styli waiting for the right armor to appear.

As I was making my way to the treasure chest, a gnoll brute and a gnoll shaman both entered the room. Trying to avoid them, I took too long to get back. Through bad luck and miscalculation, the potion ran out one step from the door, which was blocked by the brute.

So, I found myself facing three giant piranhas and two gnolls. I didn't have a teleport spell, and my stones of blink were useless as I was surrounded. I tried everything I could think of, and downed 11 (!) potions of healing and shielding, but I was taking too much damage. In the end, the mage succumbed to his wounds and the game was over.

I exited the game in frustration and swore not to try again in at least a week (not for the first time).

Five minutes later, to my horror, I realized I forgot that I had a seed of fadeleaf that might have saved me :-(

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