this post was submitted on 14 Jul 2024
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I just played a round of Machi Koro with a friend, and at a certain point, he was far behind. He didn't have many buildings that grant money on other people's turns, and the rest of us had also purchased a lot more red buildings than him.

I'm looking for ideas of house rules that make help provide some sort of catch-up mechanism if you're far behind. Do any of you have any tips?

If it matters, we usually play with the Harbor expansion, but are willing to play without it as well. We're already considering it because of how extreme the Tuna Boat can be.

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[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (2 children)

Machi Koro is one of my favorites, but eventually you just see the same few strategies over and over.

Machi Koro 2 (as if we need an excuse to buy more games) randomizes the buildings that are available at any time, so it creates more balance and variety in gameplay.

We only play 2 anymore

[–] [email protected] 0 points 3 months ago

The sequel has infinitely more playability IMHO, I love it.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago)

It is the same as the 5/5/2 variant for the original game, right?