this post was submitted on 11 Jul 2024
76 points (95.2% liked)

Games

16689 readers
354 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 17 comments
sorted by: hot top controversial new old
[–] [email protected] -1 points 4 months ago (1 children)

Bethesda sabotaged them on purpose.

[–] [email protected] 14 points 4 months ago (1 children)

Why would they do that. No they didn't. They wanted to push something official because of the show and generally don't bother not breaking mods with updates.

[–] [email protected] 2 points 4 months ago

It's impossible not to, script extender uses pointers to the game's binary to bypass API restrictions.

Any change to the source code will break script extender.

[–] [email protected] 3 points 4 months ago (2 children)

I play on steam, or on console, I guess I won't be playing this mod!

[–] [email protected] 11 points 4 months ago

Downgrading should be possible on steam via steam console commands. I noticed large collections on Nexus usually tell you to use some sort of downgrader program but I've always just used the steam console instead and been fine.

[–] [email protected] 3 points 4 months ago

It says in the article that it comes with a downgrader packaged in the installer. That said they're working with GoG, so the downgrader might not work for the steam edition.

[–] [email protected] 13 points 4 months ago* (last edited 4 months ago) (4 children)

I really hate how so many mod developers plaster WE WILL NOT SUPPORT PIRATED. THIS WON'T WORK ON PIRATED. FUCK YOU. all over their mod pages.

Are they deliberately putting in code to detect pirated copies? Are they putting that there because they're sick of idiots installing their mods on a 6 month old release fucking it up and clogging the support forums complaining about it? Do game developers regular prosecute mod developers who don't take steps to not support pirates so they have to do that to cover their asses?

It's just eerie. And it stinks.

By not only supporting but requiring an older game version, this mod is entirely going against that typical weirdness. It will be interesting to see if someone's going to try to put a stop to it or not.

[–] [email protected] 28 points 4 months ago

To add to what everyone else said, it's also because mod creators are so fed up when pirates complain the mod doesn't work. I used to frequent a modding forum and you'd be surprised how many people beg for support only for everyone else to realize they pirated an outdated version or something.

[–] [email protected] 8 points 4 months ago

Usually it's just a legal ass-covering, but in this case, the project most likely depends on F4SE and the address library, which injects stuff at specific places in memory. Theoretically a cracked exe could work, but given something is likely changed from the original, all memory pointer addresses those two previous tools hook into and or override could be wrong. It's less of a piracy thing, and more of a "We don't want to troubleshoot things that may require us to do illegal things". Besides, the issue would have to be fixed in the original libraries, not the mod.

[–] [email protected] 11 points 4 months ago

Very likely it's to avoid getting into hot water with the publisher and also to try and mitigate support requests from people who installed 3rd party stuff that may or may not have caused the issue.

[–] [email protected] 18 points 4 months ago (2 children)

They do that as a legal waiver. Mods typically do not add any code that adds in DRM, or check to make sure the DRM is functioning, except in the case of the game utilizing an online multiplayer function, which could attempt to be a prevention for cheaters.

[–] [email protected] 3 points 4 months ago

A few do, and they are universally made by the worst people

[–] [email protected] 6 points 4 months ago* (last edited 4 months ago) (1 children)

I know that Wabbajack goes out of its way to make sure you’ve got a “non pirated” version. You can bypass that with a cheeky appid copy paste.

[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (1 children)

Good to know. I bet it wrongly detects gog Skyrim as pirated. I'll be avoiding it just so I'm not supporting this type of thing.

[–] [email protected] 6 points 4 months ago* (last edited 4 months ago)

Yep and if you go on the discord and ask why isn’t it being detected some little shits tell you to stop pirating when you own a legit copy

[–] [email protected] -2 points 4 months ago (1 children)
[–] [email protected] 29 points 4 months ago

Its... A free mod. But if you are one of the 8 people that doesn't already own a copy of Fallout 4, go ahead and pirate it, they've made their money.