Aw man......I was hoping this made my SNES flat, so that I could place my drinks on top.
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I feel like this is against some Nintendo EULA clause we all unknowingly agreed to or whatever, and that Voultar is about to be in Nintendo's sights. Nintendo can suck on a tailpipe and shrivel away.
Nintendo downvoted you.
Hahahahahaha!! I expected nothing less hahahha!
I wonder if this will also improve compatibility with the OSSC. There's some weirdness in the SNES output that can be a PITA on the OSSC. Though compatibility is better in later firmware.
I don't really understand why you'd do this, either you want a retro experience or not? There's millions of ways to get a better visual experience so why would you modify classic hardware?
Because we can
I mean... Isnt this pointless and entirely defeats the purpose of the pre-High Def consoles?
SNES (and other consoles, like genesis and NES and what have you), Were not made to have radically sharp pixel perfect graphics. They were made to be used on CRTs. The games were designed to take advantage of the natural antialiasing/blurring and shading that was inherent in how a CRT works to create the end product graphic on the screen.
These consoles were never meant to have extra sharp super stand out pixels. They look worse the sharper you make them. Just a comparison of CRT shots vs Emulation shows how much better and detailed they look due to the blurring and depth provided by the way CRTs work.
If someone wants to be revolutionary, they'd create a graphic mod that 1:1 recreates how the graphics looked on the CRT, with the depths, shading, blurring, etc.
Not at all. Just because a CRT is inherently fuzzy, doesn't mean you shouldn't have a nice sharp source image.
One chip SNES already have super sharp pixels, this just brings 2 Chip SNES up to the standard set by the one chip models. This won’t make them look sharper than one chip SNES on a CRT, but it will make them look more accurate on them, and it will look better on modern displays also.
I fully agree but disagree at the same time. I think the better way to look at it is that now the end user has a choice. I grew up with emulation and the actual console, and appreciate both approaches. I have a snes, a CRT, as well as a flat screen tv with a scaler. I like being able to choose how I can experience it; like I said, I like both. While it may not be end user accurate, it's really cool knowing there's an option for people wanting those crisp pixels.
I fully agree but disagree at the same time
Yeah, hard agree. There are likely technical benefits to being able to extract a pure image from a real snes, but art-wise it’s not for the best.
How does it work?
Proceeds to not explain how it works.
Making the picture sharper makes it look much worse. A bit brighter, sure, but much worse looking. It's rather odd that most devices like tbis are trying to replicate the CRT look on modern displays and this company is doing the exact opposite. Does someone actually want this?
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$100 though. That's a bit more than I can justify for myself.
Hard to fault them though, hard to imagine they are expecting high enough sales volume to drive the price down
I have Voultar's mod in my one chip, it's great for RGB. I also love his YouTube channel.
Oh man, based on the title i was hoping there was a fix/mod to stop the slow-down issues when too many sprites are on the screen...
Sounds like a cool breakthrough, nonetheless
Look into FastRom and VA1 hacks
Edit: SA-1*
SA-1*
Whoops, fixed
Will do!! Thanks for the suggestions
Been eagerly awaiting this mod since I found my 2-chip in my parent's attic a year or so ago.