this post was submitted on 20 Jun 2024
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They nerfed blasphemous blade's ability. It's so over.

On the other hand they buffed seals all around, which is fantastic for faith users. Waiting to see how big these changes are.

Also, you can now use Torrent in the final boss of the game. Absolutely massive.

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[–] [email protected] 5 points 4 months ago

When I first loaded in on my steam deck, the game was actually rendering the full 16:10 aspect ratio. I couldn’t believe it so I screenshotted. Maybe 30 seconds later, the screen went white and the black bars came. Back. What in the world.

[–] [email protected] 16 points 4 months ago (4 children)

No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, ..

From makes good games, but when it comes to technology they either suck or are just lazy as hell.

The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (1 children)

I believe the engine breaks if it doesn't run at a locked framerate

[–] [email protected] 2 points 4 months ago (1 children)

No it works perfectly fine with a mod for uncapped FPS

[–] [email protected] 1 points 4 months ago

Sweet, I just recall in the souls games that you would clip through ladders when you tried this

[–] [email protected] 1 points 4 months ago (1 children)

I suspect uncapping FPS would break physics and damage calculations. FromSoft are fond of tying those to FPS.

I'm not surprised about the rest either, though they really should start getting criticized for it in my opinion. No DLSS in 2024 is especially hard to excuse.

[–] [email protected] 2 points 4 months ago

There's an easy mod to uncap fps, it works. There's a mod for ultra wide, it works.

It's not an engine limitation, you can already play like this with mods. But you can't play online because of changing the files..

[–] [email protected] 1 points 4 months ago

Their engine clearly has problems with large enemys and yet the game mostly consists of large and ultra large enemys. What did you expect?

[–] [email protected] 12 points 4 months ago

If you were expecting any of that from From, you were setting yourself up for disappointment.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Prince of Death's Staff

Increased attribute scaling.

Golden Order Seal

Increased attribute scaling.

You better give me some FTH/INT weapons, From.

PS: Note to everyone who wants to help people get past Mohg for the DLC, you can only use the "nearby summon" mode

[–] [email protected] 22 points 4 months ago* (last edited 4 months ago) (3 children)

Aww. I was just about to try out the Broken Blade. Wonder if it's still viable.

Added new feature to summon spectral steed during the Elden Beast the boss battle

Oh heelllll yeah. Fuck you and your teleporting, Beast.

They also nerfed Long Envoys Horn ash and mohg's spear ash. Lame.

[–] [email protected] 2 points 4 months ago

Fuuuck they're taking my shit :(

[–] [email protected] 6 points 4 months ago (1 children)

That was one fight where I summoned not because I thought the fight was really hard, but because it was a chore

[–] [email protected] 4 points 4 months ago

Indeed. Worst part of the beast is just running back and forth. Once had it teleport 3 times before I ever got close enough to hit it.

[–] [email protected] 8 points 4 months ago (2 children)

What a weird thing to add all of a sudden...

Totally imagine that's going to make the fight a cakewalk.

[–] [email protected] 17 points 4 months ago

Should have been in there from the beginning imo

[–] [email protected] 8 points 4 months ago

It’s going to make heavy based melee builds much less annoying.