this post was submitted on 18 Jun 2024
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[–] [email protected] 4 points 5 months ago (2 children)

Besides the low resolution, those don’t look like Switch graphics to me.

[–] [email protected] 2 points 5 months ago

I thought that too. But this is the end of the consoles life and devs now know every trick. Also the areas in the trailer are pretty limited, so it's a bit less taxing than an open world game for example.

[–] [email protected] 3 points 5 months ago

Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that's just an art style choice. Doesn't look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.

[–] [email protected] 27 points 5 months ago (7 children)

Was anyone else hoping for more of an evolution in gameplay? It looks like it plays exactly like Metroid Prime 2 but that game is 20 years old.

I really want this game to do well but that trailer is making me worried.

[–] [email protected] 2 points 5 months ago

yeah this was one of my most anticipated games, until I saw this trailer and noticed the gameplay looks completely unchanged, now all my interest has disappeared.

[–] [email protected] 6 points 5 months ago (1 children)

They did great with Metroid Dread, putting a new spin on an old classic.

I have some faith that they won't just be rehashing an old formula and that this "Beyond" aspect will have some gameplay twists.

This trailer seems meant to reassure those of us who have been waiting decades for a true successor to Prime that "yes, in fact this is it".

I expect we will see more trailers as it gets closer, teasing some of the new story and gameplay innovations once they are more polished.

[–] [email protected] 1 points 5 months ago

I'm cautiously optimistic, but prime is made by a completely different developer than dread so there's no guarantees, unfortunately

[–] [email protected] 10 points 5 months ago

My personal view is that I rather have more traditional gameplay than upgrade trees and whatnot.

[–] [email protected] 8 points 5 months ago* (last edited 5 months ago) (1 children)

In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).

I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.

Still amped for this game anyway.

[–] [email protected] 1 points 5 months ago (1 children)

The reveal wasn't a complete surprise though.

It was hinted that guy would return in MP3's ending, and apparently in Federation Force too (I haven't played that one, but of course the reveal has been floating around).

Sure, it was still kind of hidden, but for those who recognized him at all, chances are they'd knew that too.

The trailer certainly failed at making his apparition exciting in any case.

[–] [email protected] 3 points 5 months ago

The trailer certainly failed at making his apparition exciting in any case.

I.. completely disagree, but you know, whatever.

[–] [email protected] 16 points 5 months ago (1 children)

Yeah, somewhat agree.

It's great just to see it exist. And not every game needs to reinvent the wheel, especially when the series hasn't had a game in 15 years.

But by the end of it, I was kinda left wanting some new hook.

Sylux showing up was a cool moment though. I didn't expect them to honor that tease from Prime 3, and I appreciate it.

[–] [email protected] 2 points 5 months ago

It’s great just to see it exist. And not every game needs to reinvent the wheel, especially when the series hasn’t had a game in 15 years.

Plus it's a MetroidVania. Well, kinda the MetroidVania, or half of it. Trying too much with it would feel weird IMO because I'd want the two grandfathers to focus more on the central tenets, not some inventive genre-spinoffs.

[–] [email protected] 15 points 5 months ago (3 children)

Let's face it: that trailer was just bad. We already knew MP4 was in the works; there was nothing that was shown for us to get excited for. No new enemies, no new suits, no new abilities, no new weapons. If I had to guess, I'd say the team was told to put something together for Nintendo Direct at the last minute, so they threw together footage from the intro level. It worries me that Nintendo wants to drive the hype from the existence of MP4, instead of the content of MP4.

[–] [email protected] 3 points 5 months ago (1 children)

This late in the Switch's lifecycle, I'd argue that the existence of a new game as big as a Prime sequel is good to remind people of. Haven't touched my Switch in a while, but will likely be picking it up again for Zelda and Prime.

[–] [email protected] 1 points 5 months ago

With a 2025 release, is may not even come out for Switch, it may release on Switch 2/successor.

[–] [email protected] 1 points 5 months ago

Your guess is very generous.

[–] [email protected] 5 points 5 months ago (2 children)

Yeah, I suspect the last minute trailer request too. I am a huge fan of the Metroid Prime trilogy (hunters doesn't count), and that trailer did practically nothing for me.

Woo, slight remix of the space pirate theme, scanning a dead pirate, and morph balling through a conduit. And three seconds of Sylux, again, because we're supposed to care about that character for some reason.

[–] [email protected] 1 points 5 months ago (1 children)
[–] [email protected] 0 points 5 months ago* (last edited 5 months ago)

I have a personal beef with that game :)

I am sure there are people with good memories of it as an arena shooter, but I had little interest in that. And as a Metroid, it sucked (...sorry)

I remember trying the First Hunt demo, that was a demo cartridge from the beginning of the DS and was supposed to be a short teaser for what Hunters would be. Back then I thought, yeah, with a game around it, it could be great.

Turns out the actual Hunters was absolutely nothing like that, and focused only on multiplayer. The only reason they tacked a half-assed single-player mode on it is so it could be sold to people who wanted an actual Metroid game. I'd respect the game more if they didn't try to sell it as more than it really was.

[–] [email protected] 2 points 5 months ago (1 children)

I actually liked Hunters :c

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

It failed completely at being a Metroid game. It's obvious the single-player "story" was just hastily hacked together from the multiplayer mode.

Maps were linear, without any kind of secrets or exploration. They were mostly boring corridors between multiplayer arenas for fights against bots.

The only abilities were different coloured guns, and while the MP trilogy gives the four beams specific properties to interact with the environment, I can't remember what most Hunters guns were supposed to do beside opening corresponding doors.

There were three boring and mostly static bosses in the whole game, two of them copy pasted once to make it last a bit longer.

I don't even think its controls or arena map design felt like Metroid Prime. The very limited Metroid Prime 2 multiplayer felt more like "competitive Metroid Prime". It was more fun to me anyway, not that I'd buy a Metroid game for multiplayer.

[–] [email protected] 2 points 5 months ago

I think this is all fair criticism. I played this game when I was 12, after all, and did mostly play the multiplayer after a single run through of the story.

Also important to note that I hadn't actually played the mainline Prime games yet at that time, that probably had a lot to do with it.

[–] [email protected] 7 points 5 months ago

Ah. The game I bought a switch to play, just in time for the following generation.

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