this post was submitted on 13 Jun 2024
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[–] [email protected] 36 points 5 months ago (1 children)

And this is why I haven't bought anything Nintendo since the DSi. Fuck you, Nintendo.

[–] [email protected] 13 points 5 months ago* (last edited 5 months ago)

Buy nintendo stuff.

Just buy it used, and hack it, lol.

Its what I did with my New3DSXL (god I hate the naming conventions on these things..)

[–] [email protected] 9 points 5 months ago* (last edited 5 months ago) (1 children)

Went on to that modder's profile and I can only see comments on randomizer mods? How is that infringing lol. That's a shame since I loved replaying the original Breath of the Wild with the Linkle mod that even changed dialogue.

[–] [email protected] 6 points 5 months ago* (last edited 5 months ago)

The mods only work with ROMs, so the idea is to take down anything that might make people want ROMs to emulate. Whether they have a legal right to do so or not.

[–] [email protected] 137 points 5 months ago (1 children)

Why is Nintendo such a gigantic piece of shit about fucking everything

[–] [email protected] 42 points 5 months ago (3 children)

Some of it is pure hubris. But some of it is American IP law, which will punish you if you don't zealously prosecute people in defense of your patents. Its sort of like laws on squatting. If someone is openly and notoriously using your IP and you don't try to sue them for a long enough time, they can claim the property as functionally abandoned.

For Nintendo, which hasn't had a particularly good new idea in 20 years, the idea of losing Mario or Link or Pikachu to a legal loophole like this would be devastating.

[–] [email protected] 0 points 5 months ago (1 children)

American IP law

IP and copyright are two entirely different things.

[–] [email protected] 3 points 5 months ago (1 children)

IP stands for “intellectual property” as far as I know, and copyright is one form of that

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Right, but when companies go after pirated games, they are going after them because of copyright, not patents or trademarks. The way copyrights are enforced and the way the law works is a lot different than how it works with patents and trademarks.

There is no "use it or lose it" clause for copyrights. If somebody is breaking copyright, you still have the right to enforce it for a long as the copyright is still valid, and don't have to vigorously defend it to keep it.

[–] [email protected] 5 points 5 months ago

It’s not patents, it’s trademarks. Kleenex is the best example: Overuse of it as a generic term leads the company to call it “Kleenex brand”. Lego has fought this for years, with the boxes promoting calling them “Lego bricks”, lest all building bricks become generic “Legos”.

Patents expire after 17 years regardless of usage, trademarks can last forever.

[–] [email protected] 76 points 5 months ago (2 children)

I'd agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn't lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

Nintendo doesn't have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn't an IP protection strategy, it's an agressive cornering of their own market.

[–] [email protected] 12 points 5 months ago* (last edited 5 months ago) (2 children)

Sony probably just learned their lesson when they lost their case against the Bleem! emulator back in the late 90's/early 2000's. They were, originally, just as rabid as Nintendo against emulation. And perhaps they also learned that you attract more flies with honey than with vinegar.

Then again, while Sony isn't as aggressive as Nintendo, they are a bit slow on the up take and sometimes do really dumb things. Like their current strategy of releasing the first thing of a series on PC but the followups only on the PS5 to try and get PC gamers to buy PS5s. Why would I do that if my save isn't on that platform and there's no way to convert them?

[–] [email protected] 2 points 5 months ago

That's the thing though, they really were never as rabid as Nintendo. Bleem wasn't the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.

There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.

Piracy is a totally different deal. I'm not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it's silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).

That's not to say I've never sailed the high seas, or think it's objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn't be able to enjoy the product otherwise (abandonware, or in Nintendo's case, games they stubbornly lock behind ridiculous paywalls).

[–] [email protected] 3 points 5 months ago

The followups do usually come, just later. It's more like the GTA double dipping strategy where they get console users (and impatient PC users who buy a console) then PC users, both often paying at full price.

[–] [email protected] 6 points 5 months ago (1 children)

Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community

What IP does Sony hang its hat on? I'm hard pressed to name a uniquely Sony-esque title or franchise. They partner with Square Enix on the reg, but Square is also horrifyingly litigious.

Nintendo doesn’t have to act out like this.

No. There are proven effective ways to monetizing the modding community and exploit them for their free labor. And that's not part of the Nintendo business strategy, possibly because their creative directors' egos can't handle it or possibly because some bean counter thinks it'll hurt profits long term or maybe possibly even because Nintendo has a better-than-average work culture and the staff doesn't like the idea of being undercut at their jobs by hobbyists.

Idk. But I also just don't get the desire to bang your heads against this wall over and over again, on the modder side of the equation. There are other franchises and platforms to mod on. At this point, it feels more like a battle of wills than a rational strategy on either end.

[–] [email protected] 8 points 5 months ago (1 children)

What IP does Sony hang its hat on?

Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

I mean, I get what you're saying, they don't have something as iconic as Mario, but to say you're hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they're expressly "PlayStation ports" not console ports.

There are other platforms and franchises to mod on

I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we'd just move on to the next thing. There are people out there who really don't care about modding Skyrim, they want to mod BOTW.

[–] [email protected] 0 points 5 months ago

Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

They've all got their own boutique developers and were simply published by Sony at one point or another (not even exclusively). Insomniac Games seems to be the real owner of the IP for a bunch of them. Hell, most of these are just knock offs of other franchises. Sackboy is a very obvious Mario/Sonic analog that simply never got popular in the same way.

If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly

There are definitely some publishers more open to modding than others. Early on, you could accuse Nintendo of being a sleeping giant who failed to give modders warning or opportunity to compromise. But now modders are just trying to hug a very large hedgehog with it's spikes out.

[–] [email protected] 61 points 5 months ago (1 children)

I am getting really tired of these all these chucklefucks being in charge of things they patently do not understand. Modders are the modern lifeline of gaming. They work for free, fix your fuck-ups, and breath life into games that are years and sometimes decades old. Rimworld and Factorio both started their crowd funding campaigns in 2013, and both are wildly popular 11 years later, still selling copies. Factorio is just now coming out with their first expansion, and Rimworld just came out with their 4th. Neither Ludeon Studios (Rimworld) nor Wube Software (Factorio) have had ANY financial need to produce any other projects besides these games. Why are they so wildly profitable and evergreen? They both have rabid modding communities that have been supported and cultivated by the developers constantly fixing and expanding modding support to allow for an infinite variety of new content to be created for their games. Hell, the Vanilla Expanded team of Rimworld modders have actually turned it into a primary income source via Patreon.

AAA devs need to just sit down and thank these modders for tirelessly working on their games after release for free. Ever since DoTA became more popular than Warcraft 3, they all have their panties in a bunch and keep trying to claim ownership over all mods. No, bad developers smacks on the nose with a rolled up newspaper. God, it pisses me off to no end.

[–] [email protected] 50 points 5 months ago (1 children)

They both have rabid modding communities

Minecraft would have been dead a decade ago if it wasn't for modding. Look at all those custom servers and hosting platforms. All the Youtube content.

[–] [email protected] 13 points 5 months ago

YouTube changed because of Minecraft and gaming. Used to be, shorter videos were YouTube MO, and that's how you were paid well. Long form videos changed the landscape, and those videos started at gaming content, Minecraft being the main attractor.

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