this post was submitted on 08 Jun 2024
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

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Many games feature amazing music, but certain games take it beyond even that.

Games like DOOM are known for the "procedural" composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.

What games have you played that feature music that doesn't just make you notice it, but also pulls you further in?

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[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

Can you tell me more about Katana Zero? I have one of this developers other games and looked at this the other day but opted out. I don't listen to audio when I look at trailers, so I didn't hear the music or anything.

Also, YIIK has a great soundtrack even though everyone bombed the hell out of that game. I still listen to tracks from it. Inscryption, The Path, 2064: Read Only Memories, The Friends of Ringo Ishikawa, Going Under, games developed by Blaze Epic, Dicey Dungeons, Party Hard, Stray Cat Crossing, New Ice York, Beyond Galaxyland, JARS, Ladykiller in a Bind, Oxenfree, Dust Force, & Plants vs. Zombies (Laura Shigihara still has me bopping). Not including classic video game bangers - this is just stuff I pulled from a quick Steam-y glance.

*Love has a banger of a soundtrack too. Kentucky Route Zero as well.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

Askiisoft hasn't made any other widely known games. Of the three, only Katana Zero is on steam.

Are you referring to the publisher? They just front the funding for the development, and handle distribution. In this case that's Devolver, who deals with a ton of small studios, and hence there's a very wide range of games under them. But they're all made by different people. A lot of Devolver projects are one-offs where the game is the only thing the particular studio has made, and will make.

Katana ZERO marries gameplay, story, and sound, immaculately.

The player character has the ability to see the future. The act of playing through a level (dying and re-trying), in universe, is Zero looking into the future and seeing what will work and what won't.

This gets complicated once you run into opponents with the same ability, as they will actively use your previous attempts to beat them to predict what you'll try to do.

It's as mix of puzzle and action. I won't say too much about the story, but it is worth engaging with the dialogue system, taking in the world building, and doing some thinking about what is going on. If you do, the story, and particularly the ending, is a lot more meaningful.

[–] [email protected] 2 points 1 week ago

Oh hey, I didn't realize. I like Olija, and thought that they were worked on by the same developer. They're lumped together with The Messenger in a bundle and just assumed it was the same dev working their way through whatever vibe they were feeling. I don't know too much about Devolver, but that's for the 411. I was interested in this game because I like One Slash and Samurai Jazz and figured it could potentially have a similar vibe to it. I'm going to grab it, and give it a go. Thank you!

[–] [email protected] 2 points 3 months ago

Anima Flux has a sick soundtrack! Caught myself playing longer just because those tracks are straight fire

[–] [email protected] 0 points 10 months ago (1 children)

I havent seen it mentioned yet, but ultrakill. Holy fuck this game's soundtrack is like cocaine, nothing beats the absolute rush that is every song in this track. From the guitar/percussion in prelude slamming away the drums like your bullets breaking the skulls of whats in your line of sight, to the absolute state of HOLY FUCK the tracks in the p- levels rip into your soul. Its fantastic

[–] [email protected] 0 points 11 months ago

Animal Crossing. Each hour of the day has a different track and it really makes it feel special to play at every different time of day. When your playing and the song switches or makes you want to play more.

[–] [email protected] 0 points 11 months ago

Superhexagon

[–] [email protected] 0 points 11 months ago
[–] [email protected] 0 points 11 months ago (1 children)

I don't see Transistor mentioned. Great moody soundtrack that fits the cyber noir aesthetic wonderfully. We All Become is such a beautiful song.

[–] [email protected] 0 points 11 months ago* (last edited 11 months ago)

Every supergiant game has a wonderful soundtrack. Darren Korb is the composer.

[–] [email protected] 0 points 11 months ago (1 children)
[–] [email protected] 0 points 11 months ago

Came here to say this. Amazing game.

[–] [email protected] 0 points 11 months ago (1 children)

Unreal Tournament. A soundtrack made by the sceners and trackers. If you know, you know.

[–] [email protected] 0 points 11 months ago (1 children)
[–] [email protected] 0 points 11 months ago

Definitely Tunic. I listen to that soundtrack to study to

[–] [email protected] 0 points 11 months ago

Literally any of the Ace Combat games! They have absolutely no business going as hard as they do in an arcade-y flight sim but good lord they are just incredible. I listen to the OSTs whilst I’m working all the time when I need pump up music - Zero is particularly good!

[–] [email protected] 0 points 11 months ago

First one that comes to mind is wing commander prophecy. Opened my ears to new styles of metal and industrial music I had never heard before then. If I'm limiting to video game composers streets of rage, I still listen to it sometimes.

[–] [email protected] 1 points 11 months ago (1 children)

Is it cheating to say Crypt of the Necrodancer?

Must move to the music's beat, and the music itself is by Danny Baranowsky (other works include the original PCl soundtracks for Super Meat Boy and Binding of Isaac)

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

Nah, that's exactly the type of game that's a right answer.

[–] [email protected] 0 points 11 months ago

The original Doom comes to mind for me.

[–] [email protected] 0 points 11 months ago

Man, just fucking everything by Nobuo Uematsu. Such a GOAT

[–] [email protected] 0 points 11 months ago

Tony Hawk Pro skater 2 (but probably many of Birds games)

[–] [email protected] 0 points 11 months ago (1 children)
[–] [email protected] 0 points 11 months ago

I feel like licensed music with historical context is cheating, but I'll get behind that

[–] [email protected] 0 points 11 months ago

Balatro, game has 1 song (with variations), and after 100+ hours I'm still not tired of it.

[–] [email protected] 2 points 11 months ago (1 children)
[–] [email protected] 0 points 11 months ago

If you like that you might also like vampire the masquerade redemption soundtrack that came out a few years earlier, and the deb of night radio show from bloodlines.

[–] [email protected] 0 points 11 months ago

Honestly, The Last Of Us games. Gustavo Santaolalla is a ridiculously talented musician/producer. Apparently, the guy never learned to read music either!

[–] [email protected] 0 points 11 months ago (1 children)

ULTRAKILL definitely has a perfectly fitting soundtrack

To quote, "This shit sounds like how coke smells"

[–] [email protected] 0 points 11 months ago* (last edited 11 months ago)

Really make you feel that you are a unstopabble force.

[–] [email protected] 1 points 11 months ago

World of Warcraft vanilla had an amazing score. Still brings chills to my spine. But that might be nostalgia.

[–] [email protected] 0 points 11 months ago (1 children)

Castlevania: Symphony of the Night. That game is damn near flawless.

[–] [email protected] 1 points 11 months ago

Castlevania music is a style of its own. Love that stuff.

[–] [email protected] 0 points 11 months ago (1 children)
[–] [email protected] 0 points 11 months ago

so true... most songs build up over the course of the stage (just like the difficulty usually), then when you hit the tp to start the boss it plays an epic boss song

my only issue with it is that after the tp there's no music, and I often run around after the tp to minmax items, so I have to sit there in silence :(

[–] [email protected] 0 points 11 months ago

Tunic has unique soundtracks for the different areas that totally hit the right emotional chords in each area. And like how getting back to the main hub feels like a relief in every way (sound, colour, brightness, difficulty).

[–] [email protected] 0 points 11 months ago

Demon's Souls. Sparse and somber and sad and like with this vibe of overwhelming (but not overly melodramatic) loss - just like the game (though it's a tad less restrained with the melodrama) haha

[–] [email protected] 0 points 11 months ago

Highly recommend checking out SANABI if you enjoyed Katana Zero or Furi.

https://youtu.be/AJ8FaHbom4M?si=KExpbAmPGhIsAXxJ

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