Yes you will scream bloody murder about AI pirating from artists. Get it together lol.
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Rockstar games grabbed a pirated MAX PAYNE 2 and more!, slapped a price sticker on 'em and uploaded to steam! π€·πΏββοΈ LMAO
pirates rights violation here! π€£π€£
Of course piracy preserves old games. Also piracy is not a problem when it is miniscule. The issue is when piracy becomes the norm, so that these companies will be pushed towards more locked systems (consoles exclusives) and abandon PC. Some may even call for androud style locking up on PC.
Or Nintendo:
"Stop pirating our old games!!!!!"
Okay, then sell me one of your old games.
"No."
More like: Nintendo, "here is an HD remake of that old game you wanted."
Fans, "We don't want to pay for old games!"
Leaving this here:
https://www.eurogamer.net/did-nintendo-download-a-mario-rom-and-sell-it-back-to-us
Nintendo has also committed piracy of their own software, by downloading a rom that a piracy group extracted and uploaded to the internet, so that Nintendo could then can re-sell the game back to us.
If Nintendo will sell me the old games I love, I'll happily rebuy them so long as there's no installed killswitch (sorry, "DRM") that will take it away from me one day.
Actually more like: "Here's an HD remaster of an old game that we ported previously but instead of giving you the same price as that lets just charge $60 instead."
Fans:
a game I made in 1995
a game someone else made in 1995 which was later hostilely acquired by EA only to see it immediately fire all staff and shutter the studio
FTFY
RIP Bullfrog (Theme Park, Theme Hospital, Dungeon Keeper etc.)
And Maxis (Sims, Spore) π₯
Kane Lives!
True, but he plays for Bayern Munich now.
But you can feast on your sense of pride and accomplishment!
I donβt pirate indie games, small-budget movies, or music from unknown bands. I hurt major corporations specifically.
For some older indie games, piracy is the only way to play them. But otherwise, I agree with this.
This is literally the genesis of GOG.
True, but GOG doesn't have everything π€·
You misunderstood. I meant that piracy is literally how many of games were saved. GOG started because some guys stockpiled pirated copies of games, then cracked and/or reversed engineered them to work on modern PCs. Eventually, they got the rights to sell some legally and GOG.com was born.
My point was that piracy isn't always bad because companies have no incentive to preserve their products after they've stopped selling. (See vintage ROMs)
GOG started because some guys stockpiled pirated copies of games, then cracked and/or reversed engineered them to work on modern PCs. Eventually, they got the rights to sell some legally and GOG.com was born.
Nice! Didn't know that!
My point was that piracy isn't always bad because companies have no incentive to preserve their products after they've stopped selling. (See vintage ROMs)
True.
This is my fault. I haven't downloaded any premium content for my 1984 Summer Olympics game on my Apple ][c.
(Which for its time, was an amazing game)
Isn't that one of those games that's near impossible to find a hard copy of? I might be thinking of another one.
One of the games I grew up playing was Silent Service. For years it disappeared, then one day GOG brought it back from the dead because they secured the rights to publish the hacked pirated copy they had been sitting on since the cold war. Without piracy, the game would have just disappeared.
It's probably not even made by EA but some company that made good game before being acquired by EA
"You wouldn't download a car, would you?" ... yes. Yes. I WOULD. Not that we can 3d print cars just yet. but I would in a heart beat if I could.
If I had a dollar for every car I downloaded for GTA4..