That and is there enough "other stuff" going on in the game to ignore the plot completely and just go do that instead for 100 hours?
196
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
Surprising that Boneworks wasn't mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there's a couple puzzles I've never even solved because the walls were too low.
I'm not a fan of puzzle games but boneworks was genuinely pretty fun. I remember I spent 30 minutes or so trying to climb that stupid giant orb that rotated.
Immersive sim progression options:
- Pick a lock
- Hack a computer
- Climb up to an air duct
- Genocide
You get more xp and loot by killing everyone
This is alarmingly close to my every attempt at an Assassin's Creed mission:
- Listen carefully to briefing
- Go full stealth, infiltrating without incident
- Make a stupid mistake; get discovered
- Killdozer
reminds me of the fallout 3 glitch to get some dev kit weapon or something
stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get
Yeah, the issue is it isn't intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn't really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.
As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling's utter shock when they were letting me try RDR2 the first time, I'd say the reverse is also true.
Oh that's nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.
can someone explain to me what is this "rule" I see a lot in posts titles? sometimes mixed with other words? I'm having a hard time to understand its meaning
The rule of the community is you must post before you leave after viewing something. It's obviously not anything policed.
Someone started showing their adherence to this rule by putting the word 'rule' in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they're usually not very cryptic.
My post got removed for having a title that claimed that rule was not in the title, despite the word, "rule" being present in the denial. This is a kangaroo court.
oh thank you very much for your explanation! it's much clearer now :)
Its purely a 196 thing, but there is plenty of good content coming from this place so you see it a lot. Its not even a rule but anyways. Rule.
What is the origin of the 196?
IIRC, 195 was an apartment number or something and some roommates made /r/195 and to shitpost in, which inexplicably became super popular. Eventually the sub got overrun by some trolls or something, so there was an exodus to /r/196.
Fascinating
Learning the big lore today!
SOMEBODY didn't read the rule
0:)
That's a paddlin
Rule
Yeah but he also thinks Dark Souls 2 was a great game, so...
I can excuse that, people have different taste.
His opinion on the Star Wars prequels however…
And he's right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it
To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I'd expected from his previous videos that I nearly got whiplash watching it lol
Old Man Murray's former crate rule is now broken.
How so? I still think about TTFC when loading up a new shooter
They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.
Doom failed because there were barrels in the opening scene, and barrels are just round crates.
Yeah I remember. TTFC = Time To First Crate :)