I remember when I brought it was $29
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I bought it for £19 in 2020.
No it isn't, that's the deluxe edition, it's still $30 (discounted to $15).
Just looked up my original receipt from Mojang back in 2010, it was €9.95 ($13.59). The blocks have apparently gotten more expensive since then, though I guess it costs money to add all those cosmetic blocks every year.
Minetest is free if you want to avoid having to submit to Microsoft shenanigans
Second minetest. With the multiple games inside it's addictive. Not to mention that with 65k blocks depth my inner dwarven desire to dig is finally quenched
I bought Windows 10 edition key for a single dollar back in the day when it wasn't popular. Now since java and bedrock are merged to one account, I have both. That's crazy
Got windows 10 edition for free since I had java edition when it launched. Then I got the cape for owning both versions when the accounts merged. I'll take the win
I can one-up that: I bought Java Edition around 2016, claimed the free Bedrock license in 2017, then claimed the other license for each of my original licenses when the accounts merged. I'm still surprised that that worked lol
2 accounts for the price of one? Nice
Am I correct in thinking this is only the second time the game has gone on sale? Or has Microsoft done sales on a more frequent basis?
Damn, bought it back when only credit card was an option and it was $12 or something like that.
I didn‘t know they price hiked an already released game to double it‘s release price from 2011. LOL. Fuck Microsoft.
I mean, to be fair, the content has more than doubled.
Regardless, fuck Microsoft.
This is not inflation. Minecraft has been in development for over 15 years. It continually improves, and it's still not the price of a normal AAA game. If anything, Minecraft is too cheap.
I doubt this is just inflation, 40$ is crazy Although, games are expensive af nowadays.
That's the deluxe edition, the regular edition is still $30 and is discounted to $15.
I bought it about a week after it stopped being free lol, got it for about $5 iirc. I'm constantly surprised that a company like Microsoft is continuing to support a game I paid $5 like a jillion years ago lol, one of the few "wins" a guy can get these days.
Yeah just now they wanna force you to make a ms account so get more money
They are making more than enough money from the Bedrock mtx, server hosting fees, merchandise and spinoffs I'm sure
I think the lowest it ever was is 10 bucks. That‘s what I paid in alpha and in nearly 15 years I‘ve never heard of it being as low as $5.
It's very possible I'm misremembering.
Tried looking the receipt up out of curiosity, but it was before 2010, so it would have been on my old hotmail account. Managed to get logged into that, but Microsoft has deleted all my old emails, so that's unfortunate.
As far as looking online, I see a few places where people are having this exact same $5 / $10 debate, but neither side seems to have proof.
At this point, I'm just gonna say you're probably right, lol.
Now I wish I got my copy of Minecraft back in the day.
Can't remember how long ago I bought it, but it was either beta or pretty alpha at the time
Looks like I bought it in Alpha, damn near 15 years ago. Paid 9.95 EUR.
Same; I was one of the first buyers. Got a few people interested in the game. It’s wild to imagine now, but at that time nobody had heard of it, obviously. Which meant it was an uphill battle to get them to play it, because ‘the graphics sucked’.
I put thousands of hours into it. It’s still the best value for money game, ever.
I still remember the feeling of finding this game and being absolutely stunned by it. But as you say, nobody else seemed to care when I showed it to them, haha. It's nice sometimes to have vindication.
Minecraft in its early days also had the issue of not really having much in the way of actual gameplay and purpose. It was and generally is still very much a self-guided and self-motivated experience.
Me, I enjoy exploring, building a settlement, refining my base with nice architecture and design… I don’t need a particular mission to enjoy it. Other people don’t really dig that - they’re looking for a more linear, guided experience.
Minecraft is what I like to call a podcast game: I’ll put on a two hour podcast and just go and explore or build without a set goal in mind. I’ve spent entire weekends just digging out vast underground networks. It’s relaxing.
Even back in those early days I could see it had potential and would appeal to people like myself who want a nice, open sandbox to play in. But I never would’ve expected it to be this much of a hit.
Bought the game in alpha, lost my copy when I transfered to Ms. Will not give a damn cent to Ms.
Dude, come on, there really was enough time to migrate
I did transfer on time though, then when I wanted to play a few months later I apparently didn't own the game anymore.
Okay, yeah, fck Microsoft at that point. ouch.
It's not a question of time. It's a question of having to create a Microsoft account. Boycott their bullshit.
Why limit the time though? Or why not just force move? Or just don't allow login and force you to convert first.
I transferred my account just fine, but I played at least like once a year. My wife however didn't touch the game for a couple of years and the account is now lost. I did try to convert it once, got an error and decided to do it later, which is my fault but still..
Its a product we paid for, which is still supported and updated. But suddenly is unaccesable because they decided you had to do something to keep acces.. Even when given time I don't understand someone defending this practice..
I got it in 2010/2011 and I think it was about $14. After inflation that works out to about $31.
Beta days, worth it.
zanm