this post was submitted on 14 May 2024
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[–] [email protected] 1 points 6 months ago

Thought the 360 era was longer than that. I went through two of them (opposed to no PS5s and whatever Xbox is called now).

[–] [email protected] 5 points 6 months ago

It is a nearly 5 year old console. The 360/3 era was 8 years and widely agreed to be a bit long

[–] [email protected] 7 points 6 months ago

Or as shareholders phrase it, the PS5 lost eleventy zillion dollars, and heads must roll.

[–] [email protected] 5 points 6 months ago (1 children)

Barely missed?

Does that mean it missed a little bit? Like it missed, but then didn't keep missing further?

Or did it nearly miss? So it didn't miss, but wasn't far off?

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago)

I think they set the target of 21M but sold 20.8M. Almost achieved would be more fitting.

[–] [email protected] 27 points 6 months ago (2 children)

Not gonna lie, when they were first released, I really wanted to get one, but their scarcity and price made me wait, and wait, and then the lack of games I cared for made me kinda rethink buying one. I got a steam deck instead and love it. All the old games i had before, I could still play and newer games that i wanted go on sale quite often, plus its portable. I honestly dont see any big reason to buy a console anymore.

[–] [email protected] 5 points 6 months ago

Yeah the best games for the PS5 this gen are the PS4 ones with how rather lackluster the PS5 first party options have been. Naughty Dog hasn't even made a game that isn't a remake this entire generation. Weakest new exclusive and new IP gen so far.

[–] [email protected] 3 points 6 months ago (1 children)

It would be cool to see the Steam Deck model turned into a wider model for selling gaming PCs in different formats. A higher powered "Steam Deck" that looks and feels like a console but works internally like a PC, gives root access, can support any PC hardware, allows for upgrades and repairs, etc.

[–] [email protected] 5 points 6 months ago

You're describing a Steam Machine, and I guess they were just years ahead of their time. 🤷‍♂️

[–] [email protected] 20 points 6 months ago (1 children)

Well yeah there's no games on it. Between PC and ps4, there's not much I cant play.

[–] [email protected] 7 points 6 months ago (2 children)

Yeah.

We're up to three games I'd get a PS5 for, and chances are that number will go back down to zero soon enough through PC ports.

  • Stellar Blade
  • DS2
  • Rebirth
[–] [email protected] 2 points 6 months ago (1 children)

What is DS2 in this context?

[–] [email protected] 4 points 6 months ago (1 children)
[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (2 children)

Wait... That's gonna be an (time limited) exclusive? Or did I misunderstand the previous comment?

[–] [email protected] 1 points 6 months ago

So many console games launch as exclusives nowadays, with not even a mention of PC, only to receive PC ports a year or so later.

Death Stranding, both Horizon games, Rift Apart, RDR2, Spider-Man, GoW, Returnal...

[–] [email protected] 3 points 6 months ago

Most likely a time limited exclusive just like the first one.

[–] [email protected] 5 points 6 months ago

I'm a console collector, tons of retro consoles. My rule of thumb is I don't buy a system until there are 10 games on it that are exclusive that I'd like to play.

[–] [email protected] 10 points 6 months ago (1 children)

This isn’t really news. The PS5 is 4 years into its cycle by now.

[–] [email protected] 12 points 6 months ago (3 children)

Missing its sales target means that Sony expected it to sell more by this point in its cycle. The console model is breaking down.

[–] [email protected] 2 points 6 months ago

It was 1%, 20.8m sold Vs 21m target.

[–] [email protected] 12 points 6 months ago (1 children)

"Sonly sold slightly less than their extremely optimistic projections" ---> "Consoles are done for" is quite a stretch lmao

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago) (1 children)

Well, I didn't stretch that one piece of information into that conclusion. Sony's basically telling their investors that. Their expensive exclusives are not fueling growth in adoption of the platform the way they used to, making their margins far slimmer, even when their competition in Xbox is basically squeezed out of the market. I believe Circana estimated that peak spending on console hardware was all the way back in 2009, when there were three extremely successful consoles in healthy competition with one another. If their old model was still working, they wouldn't have broken into the PC market to begin with. With the PC sales of Helldivers 2, that game is 7th in revenue for PlayStation published games; without the PC sales, it doesn't crack the top 20. New management at Sony is embracing these market realities. Consoles used to be the dominant platform for AAA games, and they no longer are, and that makes plenty of sense when you realize how many of consoles' advantages have been eroded over the years.

[–] [email protected] 5 points 6 months ago (1 children)

Consoles are not intended to turn a profit on their own. Game sales are intended to turn a profit. There will always be a demand for an easy-to-use box you can buy for less than a PC and plug in and play games. The console is a loss leader, the games are the real profits. Why wouldn't they publish on more platforms? They lose money on every console sold.

I'm glad competition is so strong in the PC market.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

I'm well aware of how consoles typically make money. So is Sony. The thing is, their games are getting more expensive to make and take longer too. That means there are fewer of them, which means there are fewer reasons to buy a PlayStation, which means there are fewer games sold to profit from. They historically haven't published on other platforms, because their bread is buttered when you feel like you need a PlayStation and buy your games there, even the ones available elsewhere. There's always demand for an easy-to-use box you can buy for less than a PC, but in the past decade, consoles have become more complex, PCs have become easier (and/or the know-how for using them became more commonplace), and the gap in price between the two has shrunk, especially when you consider long-term costs like subscriptions for online play or having to buy remasters of games that you could just have on PC and run at better resolutions and frame rates, things that consumers have become to savvy to.

Oh yeah, and of course Microsoft is doing even worse, sounding like their next console will just be a dressed-up Windows PC.

[–] [email protected] 4 points 6 months ago (2 children)

I think a lot of this sentiment is more true for the previous generation (PS4, XBOne) because those consoles could barely keep up with PCs at the time. The current generation of consoles have gotten so good that the average consumer would have a hard time telling a console and PC game apart. This is, of course, because the modern consoles are just gaming PCs themselves, with very tight integration.

Just think about your average dad who buys a TV at best buy. Now think about how he's going to be so impressed by the on-by-default HDR feature on the PS5, and how he can also be sold on the home theater aspect where the device can play 8K Blu-Rays if he wants.

I'm not arguing that consoles are the best thing, or that they're going to be the same forever, I'm just saying they have their place and I don't think they're going away.

[–] [email protected] 1 points 6 months ago

I expect they're going to genericize, and kinda embody the "home theater PC" model. Anyone can sell one... but only a few companies can afford to make them good enough and cheap enough.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

There's overhead to making consoles the way that they're made now; not just R&D and manufacturing cycles, but think about the cert process, for instance, that doesn't exist on PC. That overhead only makes sense at a certain scale. Economic factors are just changing how feasible it is to make a console the way that they've always been made, plus multiple countries' legislation is finally breathing down these companies' necks to destroy walled garden ecosystems, and Microsoft is attempting to get out ahead of it. The Steam Deck isn't quite as easy as a traditional console, but it's damn close for a competitive price, and it's just a computer. I think we're all expecting Microsoft's next box and potential handheld to just do that but with Windows, and I honestly don't know how Sony will adapt, but they're in the process of adapting.

[–] [email protected] 1 points 6 months ago (1 children)

For my money, I think Sony will release a PlayStation store for PC, continue pushing the cloud thing, and start allowing third party app stores on consoles if and when they’re forced to by regulators.

[–] [email protected] 2 points 6 months ago (1 children)

We're in such uncharted territory that I don't think I'll be able to predict it, but if Microsoft nails their next box, with its multiple stores and a bespoke version of Windows, which would make it capable of running Sony's games that aren't on "Xbox" today, I don't know how Sony will be able to compete by being second to market. Anything can happen though, it just won't involve PlayStation 6 succeeding by doing what PlayStation 5 did.

[–] [email protected] 1 points 6 months ago (1 children)

Very reasonable take. I’d like to toss a little bit of credit Sony’s way for their excellent controller design at least! I’ll keep buying consoles so long as games are still sold on physical media for them

[–] [email protected] 1 points 6 months ago (1 children)

Well, let me take a little bit of credit away from them then, because those controllers are needlessly mandatory, even for games that don't make use of its features! How do you think fighting game players felt about that right as Sony bought the world's biggest fighting game tournament and made all tournaments run on PS5? lol

[–] [email protected] 1 points 6 months ago (1 children)

You mean to tell me they couldn't plug in their own USB controllers?!

[–] [email protected] 2 points 6 months ago

You can plug them in, but PS4 format controllers don't work on PS5 games; they only work on PS4 versions of games. You know, for all of that fancy rumble that's meaningless when you're playing Guilty Gear on a fightstick.

[–] [email protected] 10 points 6 months ago (1 children)

Everyone set way too ambitious targets post-covid, they don't want to admit that because it makes it look like the c-levels are clueless idiots

[–] [email protected] 3 points 6 months ago

Which includes the pricing model. Some regions even saw a price increase.

A lot of corps threw out the whole concept of a demand curve over the pandemic.

[–] [email protected] 21 points 6 months ago

I blame Jim Ryan. PS should have never greenlit so many GaaS projects. Almost all of them were cancelled . Sony needs to focus what it does best: quality, single player games.

[–] [email protected] 13 points 6 months ago

There's not really been good exclusives compared previous gens. Feels like it has been dominated by remakes of last gen games, or just sequels. Not really lot of noteworthy new single player IPs that came out.

Most telling is that Naughty Dog hasn't even come out with a new game this entire generation that isn't a remake.

[–] [email protected] 49 points 6 months ago (1 children)

Sales is up compared to last year but still doesn't meet target? Hmm... this infinite growth thing is harder than I though.

[–] [email protected] 21 points 6 months ago (1 children)

Especially when you’re not gonna get repeat sales “I really like my PS5, I should go buy another!”

[–] [email protected] 4 points 6 months ago

We did this with the Xbox series S actually, so that model does have some merit, just not at the 500 USD price point.

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