How to write spaghetti code:
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Then you realize your code is undebuggable because half the functions and variables have single-letter names or called foo
, bar
, baz
, etc.
Since a lot of the english words i know i learned from minecraft, in a farming simulator i named tilled soil"hoed"
I had multiple variables like int isHoed
An important professor constantly and frustratingly said
we can call this variable whatever we want, so we’ll call it
Fred
Made me panic and irate and focus on the wrong part of the problem. Every. Single. Time.
Gotten even easier after X became a registered trademark. Now the only choice we have left is i. Or ii if you need more variables
"j" is what you're supposed to use if you need another index variable after using "i".
installing operating system: 15 minutes, give or take.
give a name to the computer: 45 minutes
I've got that shit on lockdown man.
I name all my devices "Fuck0ff" followed by a 3 letter descriptor of what it is. E.g. - my windows install is Fuck0ffDTW for Desktop Windows, my Garuda install is Fuck0ffDTG for Desktop Garuda(it's a flavour of Arch, btw)
What if you would have 2 devices of same type with same OS or just with OS that starts with same letter? Will you use numbers, if yes, how much leading zeroes if any you will use? If you don't use numbers, will you add a room name? But what if there are 2 devices with same OS in the same room?
Luckily I'm not responsible for naming my wife's devices, otherwise the whole scheme would be up shit creak. As it stands I have a dual-boot desktop, a daily laptop, a surface pro4, and an old laptop running Ubuntu server for various self hosted stuff. I've managed to just use 3 letters, I assume as I amass more tech I'll need to start adding numbers, if I have to label for rooms I'll have more than a data hording problem.
There are only two hard things in computer science: cache invalidation and naming things.
Older C compilers would truncate a variable name if it was too long, so VeryLongGlobalConstantInsideALibraryInSeconds
might accidentally collide with VeryLongGlobalConstantInsideALibraryInMinutes
.
Legend says that they used to do it after a single letter with Dennis declaring "26 variables ought to be enough for anyone".
I had this problem in my job as a drafter. I was wondering why the hell Tekla would complain about the same object name already being in use despite everything having its own name. took me way too long to realize there wad some stupidly max name length and the program did nothing to alarm the user about trying to put too long name. it just cut the overflow away.
^- triggered
Single character variable names are my pet peeve. I even name iterator variables a real word instead of “i” now.. (although writing the OG low level for loops is kinda rare for me now)
Naming things “x”.. shudder. Well, the entire world is getting to see how that idea transpires hahah
X, y, and z should only be used when working with things with dimensions larger than 1. Indexing into a 2D array, x and y are great uses. I'm also totally fine with i and j for indexer/iterator when appropriate, but I hate when people try to make short variable names for no good reason. We have auto-complete just about everywhere now. Make the names descriptive. There's literally no reason not to.
I hate short variable names in general too, but am okay with them for iterators where i and j represent only indices, and when x/y/z represent coordinates (like a for loop going over x coordinates). In most cases I actually prefer this since it keeps me from having to think about whether I'm looking at an integer iterator or object/dictionary iterator loop, as long as the loop remains short. When it gets to be ridiculous in size, even i and j are annoying. Any other short names are a no go for me though. And my god, the abbreviations... Those are the worst.
That’s very reasonable, I can get behind that. (my stance is a partly irrational overreaction and I’m totally aware of it lol)
Abbreviations are definitely annoying. My least favourite thing to do with them is “Hungarian notation”. It’s like.. in a statically typed context it’s useless, and in a dynamically typed context it’s like.. kind of a sign you need to refactor
Hungarian notation makes sense in a dynamically typed usage (which I despise, but this essentially makes them notationally typed at least) or where you're editor/IDE is so simple it can't give you more information, which I can't see ever being the case in the modern day.
Was just talking about gaming genre names being kinda lame (roguelike? Souls-like? Where's the originality?!) and this just furthers my point as programming and video games are intrinsically linked.
floats, doubles, etc are decimallikes. object-oriented programming languages are c++likes. a string that is just the word “false” is a boollike. any language easier to learn than c++ is a pythonlike. any language harder to learn than c++ is a asmlike. don’t like it? then you’re a naglike. you don’t want to be known as a naglike, do you?
Javascript is all about them boollikes (or as we sometimes call them, booleish).
FullSentenceExplainingExactlyWhatItDoes(GiveThisVariable, SoItCanWork)
Just be careful naming your function "stdout()" or things could get weird...
Or Fortran variables that collide with Fortran built-in functions.
Keep in mind that array subscript and function call are both () in Fortran.