this post was submitted on 04 Feb 2024
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It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[–] [email protected] 0 points 9 months ago (1 children)

This isn't even the worst offender: https://www.youtube.com/watch?v=w3_E9iW_wTk

There's actually a game made of these games called, hold your breath: "Yeah! You Want "Those Games," Right? So Here You Go! Now, Let's See You Clear Them!"

[–] [email protected] 0 points 9 months ago

Here is an alternative Piped link(s):

https://www.piped.video/watch?v=w3_E9iW_wTk

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 0 points 9 months ago

Okay the real question, is there a good version of this game genre?

[–] [email protected] 0 points 9 months ago (1 children)

I play D&D with a guy who plays one of these games. It’s so strange. It’s clearly cheap junk, it has absolutely awful reviews everywhere but he just… plays it casually and talks about it like it’s any other major multiplayer game.

It’s weird but I guess he likes it so, who cares? I’m guessing that these studios spend an incredibly low amount of development, a good amount on misleading marketing, and coast by with a moderate playerbase of a maybe a couple thousand people

[–] [email protected] 0 points 9 months ago

Probably because there is a nugget of quality and a whole lot of nuggets of attention attraction built into the game. Check out Vampire Survivors sometime, it's free on Android and it doesn't have ads (unless you go out of your way to click the button that says "view an ad"). And it was developed by someone who had previously worked at a casino.

It's the same reason somebody relentlessly checks Twitter, it triggers the same dopamine receptors.

[–] [email protected] 0 points 9 months ago

How is that holding up as a marketing technique

  1. the kindergarteners playing roblox on their mom's phone don't care

  2. you already have their malware and that's all that matters

[–] [email protected] 0 points 9 months ago

When I was pitching games to publishers, this was how they would test game ideas to see if there was interest. You essentially sent them a few minutes of gameplay or faked gameplay ideas and they would create these ads.

[–] [email protected] 0 points 9 months ago* (last edited 9 months ago)

Anti-user features are a major thing. People are dumb enough with technology you can get away with openly screwing over your "customers". The antifeature in this case is "it's not actually the advertised game, it's a cheap pay to win thing".

Presumably, people download this thinking it's cool, and then end up playing it anyway and whaling for the "developers", who may literally be four people, one of which reskins existing games, while everyone else does sales and marketing.

[–] [email protected] 0 points 9 months ago (2 children)

It's important to realize that this isn't a game, it's 20 seconds of animation that looks like a game. There would be a lot more work designing levels or an algorithm to send enemies etc.

The actual game is designed to be as addictive as possible so you become a whale spending money on it. The advertising is designed to get you to download the game. Two different jobs.

Also, easier A/B testing and targeting if you can just advertise different games to different people but funnel them all to the same end game.

If the math worked out that people who saw the real game downloaded it and ended up paying more money, they would advertise the real game. Guess the math doesn't work.

[–] [email protected] 0 points 9 months ago (1 children)

The ads also have obvious mistakes in the gameplay. That's to deliberately induce frustration in the viewer, who thinks they would be able to do better.

[–] [email protected] 0 points 9 months ago (2 children)

Can't cite sources, just want to reaffirm. Kept running into that concept when researching game design, advertising, psychology.

[–] [email protected] -1 points 9 months ago

Its also an old trick of greengrocers. They put a sign up advertising "tomaetoes" People come in to correct them and end up buying stuff

[–] [email protected] 0 points 9 months ago (1 children)

Yeah, advertising is one of those things where it superficially looks awful. Then you study the details, and it only gets worse.

[–] [email protected] 0 points 9 months ago

Ah yes, the 'ol fractal of horror

[–] [email protected] 0 points 9 months ago (1 children)

There would be a lot more work designing levels or an algorithm to send enemies etc.

Here's a video of a guy doing just that: https://youtu.be/zRDhiN50Vo0?si=mMnc8ieKbCxcLcSY

TLDW: He manages to make a working game, but doesn't think it's all that much fun.

[–] [email protected] 0 points 9 months ago

Here is an alternative Piped link(s):

https://piped.video/zRDhiN50Vo0?si=mMnc8ieKbCxcLcSY

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

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