85% of my time in GTA is spent driving like a jackass for fun.
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Logo uses joystick by liftarn
Turns out every game sounds bad if you purposefully describe it badly.
I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
The key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don't like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.
Pretty sure Minecraft was the most profitable game of all time.
And you can be that reductive for pretty much all games. Run right and jump on mushrooms. Watch shapes rotate and fall. Punch cubes. Three of the other most profitable games of all time.
CoD as a FRANCHISE beats them both, but you have to keep in mind that metric for GTA V and Minecraft are indeed, for single video games.
That's true (to be even more precise, the GTA metric is also for the franchise...which GTAV makes up $8.5 billion of >.>). How about Candy Crush at $20 billion?
Hate to say it, but it’s because it’s fun. I haven’t played in ages but despite it not being my kind of game (I’m usually a fallout kind of guy), I really loved playing through it. I enjoyed it enough that when the next one comes out, I’ll likely finally buy a current gen console.
So instead you like going on a mission, getting distracted and killing a bunch of people/ghouls/irradiated creatures and managing inventory ( I do too).