this post was submitted on 03 Feb 2024
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I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
Platformers are just running and jumping towards the right and repeating.
Old school ones. Anything half modern lets you go left as well.
But the goal is always to the right (counting metroidvanias as their own genre)
super metroid final boss is left
Super Mario's boss is right.
Both sides are equally bad.
Not really. Super Meat Boy is a platformer and definitely isn't always to the right.
Same thing with i want to be that guy
"clear dungeons, kill boss, retrieve item" is just "go from a to b, kill x at b, go from b to c"
And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
The key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don't like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.