this post was submitted on 03 Feb 2024
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[–] [email protected] 0 points 9 months ago (4 children)

I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.

[–] [email protected] 0 points 9 months ago (1 children)

Platformers are just running and jumping towards the right and repeating.

[–] [email protected] 0 points 9 months ago (1 children)

Old school ones. Anything half modern lets you go left as well.

[–] [email protected] 0 points 9 months ago (2 children)

But the goal is always to the right (counting metroidvanias as their own genre)

[–] [email protected] 0 points 9 months ago (1 children)

super metroid final boss is left

[–] [email protected] 0 points 9 months ago

Super Mario's boss is right.

Both sides are equally bad.

[–] [email protected] 0 points 9 months ago (1 children)

Not really. Super Meat Boy is a platformer and definitely isn't always to the right.

[–] [email protected] 0 points 9 months ago

Same thing with i want to be that guy

[–] [email protected] 0 points 9 months ago

"clear dungeons, kill boss, retrieve item" is just "go from a to b, kill x at b, go from b to c"

[–] [email protected] 0 points 9 months ago

And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.

[–] [email protected] 0 points 9 months ago

The key is making the dungeon/boss fun. The quests are just to lead you through the content.

If you don't like fighting through dungeons and fighting bosses then the game may not be for you.

Like with GTA getting to places needs to be enjoyable.