this post was submitted on 18 Jun 2025
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[–] [email protected] 1 points 2 weeks ago

Tesla moment

[–] [email protected] 5 points 2 weeks ago (1 children)

Murderbot does not approve.

[–] [email protected] 3 points 2 weeks ago

Just saw this episode lol

[–] [email protected] 6 points 2 weeks ago

Reminds me of satisfactory where the mobs ignore you if you're in a vehicle but you can still ram them to death, and the vehicles are indestructible. Or maybe they fixed that in the last big update as I haven't tried it yet.

[–] [email protected] 21 points 2 weeks ago* (last edited 2 weeks ago)

Well that's a fucking dumb fix

[–] [email protected] 25 points 2 weeks ago (1 children)

Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn't it? Why not give players the means to fight back or deter instead?

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.

[–] [email protected] 6 points 2 weeks ago

there was no impact damage for the vehicles in this game

Well, there's your problem.

[–] [email protected] 13 points 2 weeks ago (1 children)

Then do the opposite and make ramming damage vehicles.

[–] [email protected] 2 points 2 weeks ago (1 children)

go one step further. If it collides with a surface that is a "player" have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

Idk if I'd go that far, just make it so if two vehicles collide then everyone dies and those vehicles are destroyed. Otherwise I'd let almost all damage be repairable.

I haven't actually played the game myself though.

Edit: stupid fat fingers