this post was submitted on 01 Feb 2024
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Gaming

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[–] [email protected] 0 points 7 months ago
[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (2 children)

Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

That old set excavated in Britain (Lewis Chessmen) had other pieces as well, such as the Berserker.

[–] [email protected] 0 points 7 months ago

Also castling and en Passant

[–] [email protected] 0 points 7 months ago (2 children)

What is the smallest change you can do to the game, so that computer wont win against master anymore?

[–] [email protected] 0 points 7 months ago

You can only move pieces to squares with pictures of crosswalks on them.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (1 children)

Every time a piece is about to hit another, the players have to arm wrestle and the winner takes the loser's piece (if you can't arm wrestle then you lose automatically).

[–] [email protected] 0 points 7 months ago

Machines will win 100% of arm wrestling matches if they're built to do so. We can't compete with the strength of a hydrologic servo.

[–] [email protected] 0 points 7 months ago (1 children)

White is OP, known issue since 1889 and devs haven't addressed it. Dead game

[–] [email protected] 0 points 7 months ago (1 children)

Possible quick fix: Switch from turn-based to real time mode

[–] [email protected] 0 points 7 months ago (1 children)

Isn't that just 1 second bullet?

[–] [email protected] 0 points 7 months ago
[–] [email protected] 0 points 7 months ago (3 children)

It doesn't get balance updates because the sides are virtually identical, it's not hard when your game design doesn't take risks

[–] [email protected] 0 points 7 months ago (2 children)

You are quite correct that an asymetrical game is much harder to balance.

However having identical sides and a symmetric playing field doesn't always guarantee a balanced game. For example, if one piece or position dominates all others it can lead to a lack of viable options and just one way to play, making the game uninteresting. You don't just want the players to have equal strength, you also want the universe of possible playing strategies to contain many different strong options.

[–] [email protected] 0 points 7 months ago

Also, in that case having first move advantage would be seen as unbalanced.

[–] [email protected] 0 points 7 months ago

Queen OP, pls fix.

[–] [email protected] 0 points 7 months ago (1 children)

Actually it has had balance changes. Chess clock for instance is a balance update between the players, but there's also been balancing between pieces. En passant and castling but also changing how the pieces work (for example bishop).

Despite the obvious symmetry of the game there's still a lot to balance.

[–] [email protected] 0 points 7 months ago (1 children)
[–] [email protected] 0 points 7 months ago (1 children)

In the olden days Bishops could move only 2 squares and jump over other pieces like knights.

[–] [email protected] 0 points 7 months ago

Interesting, that's how it still works in Chinese chess.

[–] [email protected] 0 points 7 months ago (1 children)

I think they meant balance as in the pieces haven't received nerfs or buffs.

[–] [email protected] 0 points 7 months ago (1 children)

Yes and this isn't necessary because the two sides are completely identical. No differences in pieces or terrain or anything so there's no need to change a piece to make it stronger or weaker.

[–] [email protected] 0 points 7 months ago

So I can't get a Battlepass knight? That doesn't seem fair.

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