this post was submitted on 24 Mar 2024
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[–] [email protected] 4 points 7 months ago

I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you're happy with where to go.

[–] [email protected] 14 points 7 months ago (1 children)

I gave up on cyberpunk 20 or so hours in. The lack of interesting side stories is a part of the reason why. This feels like the article is gaslighting

[–] [email protected] 4 points 7 months ago (1 children)

I 100%ed it (300 hours) but the writing very much was not part of the appeal.

[–] [email protected] 0 points 7 months ago (2 children)

Dude. You played an RPG in spite of the story. There are better dhooters out there. Go play those instead

[–] [email protected] 0 points 7 months ago

There are better shooters out there? Where are they hiding?

[–] [email protected] 9 points 7 months ago

If I wanted a good story I'd pick up a book, I wanted to be a cyborg ninja and CP20277 let me do that.

[–] [email protected] 29 points 7 months ago (2 children)

Ok its not loading properly on my phone so i accept i might have to eat my words here, but i remember the vast majority of quests in cyperpunk being "go into a building and kill some guys".... Not exactly ground breaking stuff

[–] [email protected] 19 points 7 months ago (2 children)

There are two tiers of side quests in cyberpunk. Gigs and full on side quests. The gigs are all pretty short ‘go to place, shoot / rescue someone’ stuff but the main side quests are generally more involved, including all the romance options etc.

The gigs can be skipped without missing much, but skipping the side quests misses a ton of story IMO.

[–] [email protected] 2 points 7 months ago

And not just that, you're a mercenary. There's only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

Sure some of them are cookie cutter, but there's a story behind them and sometimes you can link that story into the overall world. Sometimes there's choices to make that impact the outcome. Usually there's multiple ways to approach it. And very few of them have the same layout.

There's 89 Gigs in the base game. I didn't at all feel ripped off that some of them are similar. I'd rather the gigs feel similar than have them encroaching on the side quests in feel.

[–] [email protected] 2 points 7 months ago

Even the gigs have a thread running through them, though. You can puzzle together stories by doing them.

[–] [email protected] -4 points 7 months ago

Still better love story than Twilight.

[–] [email protected] 25 points 7 months ago (1 children)

That bit about "every designer or artist has a bunch of shit ideas and just picks their best 5%" is SO TRUE. Remember this when you're doing something creative and don't feel great about it. Just keep doing it.

[–] [email protected] 11 points 7 months ago

Forget who said it, but: "Kill your darlings."

Photography, painting, writing, jokes. You produce a lot, you cut most of it, you gain practice along the way.

This being said, there are people with inate genius who produce 90% gold.

[–] [email protected] 63 points 7 months ago (2 children)

Meanwhile, other games just pick 5 basic templates then make 200 side quests based off those.

I do not understand how people can still play assassin’s creed.

[–] [email protected] 6 points 7 months ago

I do not understand how people can still play assassin’s creed.

Raycevick described it really well.

[–] [email protected] 34 points 7 months ago* (last edited 7 months ago) (1 children)

Let's not pretend that the vast majority of CP2077's side quests are not that type of C&P'ed filler crap.

They are.

What is significant about CP2077 is how a dozen or so side quests are incredibly stellar, far outdoing even the main (non-expansion) story quest. They're incredibly good. That's just a few ones sadly, but they're big and have lots of interactions and cool moments though, they almost feel like the main quests in a lot of ways.

[–] [email protected] 9 points 7 months ago (1 children)

Yep. Compared to W3 felt like more busywork in CP2077

[–] [email protected] 1 points 7 months ago

I get how people didn't like them. But I had a ton of fun doing the NCPD busywork. The gameplay was engaging enough to entertain me. If you don't have a lot of time to play video games ut's sometimes frustrating to watch an hour of cutscenes and only play for a couple minutes. The story was great but it gave me the option to just play.