this post was submitted on 01 Jun 2025
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Linux Gaming

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[–] [email protected] 28 points 1 week ago

As much as I would love Linux native builds of games, this also makes a lot of sense. I consider it a completely acceptable solution to the problem.

[–] [email protected] -4 points 1 week ago (1 children)

"Drops the Linux build to focus supporting proton" makes as much sense as "drops the windows build to focus supporting direct x in wine"

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[–] [email protected] 4 points 1 week ago (4 children)
[–] [email protected] 11 points 1 week ago (1 children)

Do you remember the days before proton? Like the time I couldn’t play Terraria for months because they didn’t have anyone in their dev team who could update the Linux version to keep it working. The workaround was to get the windows version working through wine.

Using wine to play windows games is something we have done for years before proton made it easier. It’s a very Linux thing to do. Even some old ports were just using wine wrappers.

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[–] [email protected] 10 points 1 week ago

Do you like the half-maintained and rarely updated Linux builds more? I sure don't.

[–] [email protected] 33 points 1 week ago* (last edited 1 week ago) (2 children)

It makes perfect sense to do this. You have no idea how much extra work it is to maintain a Linux-native version that works predictably across the entire range of Linux machine configurations. Factorio has one guy, raiguard (hallowed be his name), in charge of the Linux build, and he wrote a blog post about the unique challenges of supporting the Linux native build.

Proton is already known to be perfectly capable of running most games as good as or even better than Windows. Game developers can defer the issue of compatibility and focus on developing the game instead of having to implement client-side decorations for GNOME users.

[–] [email protected] -1 points 1 week ago (3 children)

You have no idea how much extra work it is to maintain a Linux-native version that works predictably across the entire range of Linux machine configurations.

Because in this day and age targeting a billion different configurations is stupid. Steam Linux Runtime exists to remedy exactly that.

Proton is already known to be perfectly capable of running most games as good as or even better than Windows.

And then an update comes along and breaks compatibility. News stories about this are frequent.

instead of having to implement client-side decorations for GNOME users.

  • Games usually run full screen.

  • SteamOS doesn't use Gnome.

  • Native Linux games targeting only Steam Deck's setup are still a better experience than Windows games under Proton aren't integrated with Gnome either because Valve doesn't care about Gnome.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

And then an update comes along and breaks compatibility. News stories about this are frequent.

A proton update? Just use the last version.

If you mean game update, this dev is targeting proton. As in their "linux support" will take the form of making sure they don't break anything on their end.

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[–] [email protected] 1 points 1 week ago
[–] [email protected] 62 points 1 week ago (1 children)

At my studio we maintain a native Linux version with a custom game engine, and it indeed takes a lot of time. I don't consider Proton a viable option as we lost the ability to integrate with Linux-specific stuff such as Wayland APIs or better input, but I can definitely see the appeal of switching to Proton... if your team uses Windows. If you have some developers on Linux, you naturally get a Linux build (if using cross platform APIs ofc) and it's actually faster to cross-compile a Windows build every once in a while (skip the slow ntfs I/O) and ship that. But it requires getting more of the team on Linux :)

[–] [email protected] 22 points 1 week ago (3 children)

But it requires getting more of the team on Linux :)

Get them a Steam Deck and target only Steam Linux Runtime 3.

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[–] [email protected] 31 points 1 week ago

In a decade, most games will be cross platform but compiled for ~~windows~~ proton and people will have forgotten why. Then somebody or some group will come up with "cross platform compilation" and the circle will start a new only to return to proton or some form of it.

Anti Commercial-AI license

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