this post was submitted on 12 May 2025
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I really like the new planetary management/pop system, much more interesting to specialise your planets now, and it's also great that pop growth now isn't proportional to the number of planets you have... It's a major shame about the lack of optimisation and the bugs, though. My biggest hope for this update was a performance boost so fingers crossed they're still gonna deliver on that!

Also, I've seen a lot of UI complaints, especially around the planetary management. It definitely had issues on launch but I've not found it unplayably bad like some others? Definitely could display more info but not disastrously bad

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[–] [email protected] 1 points 1 hour ago

damn they did another major update didn't they?

i have been meaning to do a new run since I built my new PC and see if it can handle a slightly bigger galaxy/slightly more empires into the late game

but now I'm going to wait at least 6 mos

[–] [email protected] 1 points 2 hours ago

I plan to play 4.0 for a while, but right now I'm still waiting for patches (there are two more planned just this week). I was gonna wait two weeks, but I don’t think I can hold out that long, so I will probably play Stellaris this upcoming weekend.

[–] [email protected] 4 points 3 hours ago

I just started after briefly touching the game 5-7 years ago, and I much prefer the current planet management system to the tiles before. Still need to wrap my head around the district and building systems, but way more initially intuitive

[–] [email protected] 4 points 3 hours ago (1 children)

I love the new civics/origins and bio ship sets, but ambivalent on gameplay

Bioships feel underwhelming since we already had beast tamers and orgo processing (civic free is nice tho), was also annoyed how nature varients take up more naval cap. Like it makes sense why, but I had two fleets mature during a war and ruin my economy (nav cap suddenly jumped to 248/120 when I had 3 fleets of 50)

Wilderness seems to be too strong

Looks like the ai understands this system less, I had a very mediocre run turn out as the galactic power

[–] [email protected] 3 points 2 hours ago

Probably my biggest beef with Stellaris is that the AI is dog water, I messed around with some of the AI overhauls but I believe most of them turn every civilization into "We're going to wipe you off the map" when I mostly want to vibe.

[–] [email protected] 4 points 4 hours ago

I don’t have any feedback on the new update, but it’s wild how different Stellaris from when it came out.

[–] [email protected] 6 points 5 hours ago* (last edited 3 hours ago)

Well I'm definitely not feeling any performance improvements tbh. Also I feel like auto planet management is damn near useless now, it doesn't seem to want to build new stuff at a reasonable rate. I like the overall changes to planet management, much less annoying micro management.

EDIT: Also I'm glad they revamped trading and piracy, horribly annoying mechanics in the past.

[–] [email protected] 8 points 5 hours ago

I knew they were releasing way too early for the amount of changes they were making. held off on playing it for now, they gotta patch the shit out of it.

[–] [email protected] 8 points 6 hours ago

I was having fun but I just had to stop for performance problems

The UI has some problems inside the planet menu, but its not horrible.

Prioriticing and limiting jobs is tedious, thats the worst thing for me.