this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] [email protected] 22 points 2 days ago (3 children)

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

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[–] [email protected] 4 points 2 days ago (1 children)
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[–] [email protected] 5 points 2 days ago* (last edited 2 days ago) (5 children)

Every

Single

Old

Game.

I hate it

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[–] [email protected] 15 points 2 days ago

Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones

[–] [email protected] 46 points 2 days ago (3 children)

Ecco the Dolphin is literally impossible without a guide.

[–] [email protected] 18 points 2 days ago

designed that way to make more money on people renting it over and over to try and beat it IIRC

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[–] [email protected] 2 points 2 days ago

Oh snap, time to go back 30 years and get lost in Alone in the Dark again!

[–] [email protected] 40 points 2 days ago* (last edited 2 days ago) (8 children)

Morrowind.

Can you find this person whom wandered off into the ashlands? They went east-ish.

I've spent more time than I'd like to admit in the Construction Kit to find out where in Vivec's name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.

But despite that still a game I deeply love.

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[–] [email protected] 5 points 2 days ago* (last edited 2 days ago) (1 children)
  • Star Trek 25th Anniversary Game
  • Star Trek Judgement Rites
  • Myst
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[–] [email protected] 4 points 2 days ago

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

[–] [email protected] 6 points 2 days ago (2 children)

Blue Prince for me right now.

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[–] [email protected] 3 points 2 days ago

Legend of dragoon

[–] [email protected] 7 points 2 days ago (2 children)

I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

[–] [email protected] 4 points 2 days ago (1 children)

Unlike the others here, I would argue that this is supposed to be this way - it's a mind bending puzzle after all.

[–] [email protected] 3 points 2 days ago (1 children)

True to some extent, but I think there are limits to how enjoyable it can be to not even be able to find the puzzles in the first place. It also makes coming back to it super confusing.

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[–] [email protected] 5 points 2 days ago (1 children)

Tunic

Pokémon Gold/Silver/Crystal

Metroid

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[–] [email protected] 18 points 2 days ago (2 children)

Myst.

Riven.

Myst III Exile

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[–] [email protected] 10 points 2 days ago* (last edited 2 days ago)

I'm gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be "Below The Root" which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could've legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say "screens" you have to keep in mind I'm talking about something this size. That is not a lot of context to work with for navigation.

It's also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can't even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you "die" easily, your inventory is extremely limited capacity, and did I mention you're on a time limit? Because the "goal" of the game is to rescue a guy and if you take too long, he dies and you can't win anymore!

Many naive players (myself included) weren't even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

[–] [email protected] 9 points 2 days ago (2 children)

I've just finished Turok for the first time. Some of these levels are absurd.

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[–] [email protected] 6 points 2 days ago

Halo ce campaign.

[–] [email protected] 1 points 2 days ago

I am playing Dark Light at the moment and I don't know where to fuck should I go?

[–] [email protected] 19 points 2 days ago

every Metroid or Castlevania game, to the point metroidvania is a genre.

[–] [email protected] 1 points 2 days ago (1 children)

Been playing Diablo 2 Resurrected again, so.. Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.

Otherwise, I played a demo for a game years ago that I can't remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.

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[–] [email protected] 30 points 2 days ago (3 children)
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[–] [email protected] 2 points 2 days ago (1 children)

Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I've ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.

[–] [email protected] 5 points 2 days ago (1 children)
[–] [email protected] 1 points 2 days ago

Thank you, my wife wasn't reading over my shoulder to correct me at that moment.

[–] [email protected] 10 points 2 days ago (1 children)

Bro nothing will ever beat fucking metroid for the nes.

Main progression literally behind random wall tiles you have to bomb

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