Mirror's edge
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Mirror's edge
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Chrono Cross. You can accidentally write out all the endings of the game if you try to play without a guide.
Also Mordor 2. Completely procedurally generated world. The game literally can't tell you where to go, it doesn't know.
Star Flight. I played it on Genesis, and it's still one of the greatest games I've ever played.
One space ship, 270 solar systems, and 800 planets. The manual included a captain's log that was sent back in time from the future, but without that you'd just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.
So fucking good.
Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:
Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron
Kings Quest? I played them on pc. They had stuff you needed the manual for but that was it. Did they change it for Nintendo?
Probably just a comment on the moon logic puzzles in some of the games. And yea, Sierra had their own hint line to call. Or write in
Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next
Beneath a Steel Sky, where literally half the game is going back and talking to everyone you’ve spoken to before for one extra dialog option that advances the plot
Riven
La Mulana for sure! It's a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I'd keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It's pretty huge and ambitious in scope.
The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.
Came here to say this!
I had the Old Ninja Gaiden i believe on some Collection for the PS3 growing up. Maybe it was just my age but i could never figure out what the hell i was supposed to do. There were a few games like that in the collection now that i think about it, like Echo the Dolphin and some top down rpg like thing
I remember playing echo the dolphin a lot as a kid. There wasn't a single moment where i knew what i was supposed to do.
Fractal Block World
Unreal 1 (not Unreal Tournament), some level were a bit too labyrinthic
azrael's tear
Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅
I like hollow knight, but i don't think i can ever go back to that game. I had so much fun for a few hours and then i walked around for an hour or two, being beyond lost.
Interestingly that's the exact thing I loved about Hollow Knight. I got so immersed in the exploration specifically because I got lost. On my first playthrough I ended up sequence breaking the game and cleared out deepnest, ancient basin, hive and kingdoms end before the city of tears. I was way out of my depth and I loved every moment of it.
Myst 😭
Currently playing through Rainworld for the first time, and "where the fuck do I go" has definitely crossed my mind more than a few times.
I will say I've mostly been enjoying just exploring, but it has been frustrating at times trying to figure out what to do or where to go when my little in-game helper suddenly decides to play coy at another crossroads.