this post was submitted on 25 Apr 2025
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Rust

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This article delves into various techniques for reclaiming disk space from Cargo build artifacts.

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[–] [email protected] 1 points 2 weeks ago

I've been making extensive use of kondo to do my cleanup for me

[–] [email protected] -1 points 2 weeks ago* (last edited 2 weeks ago)

Or, put target in RAM with cargo-ramdisk. Just don't get yourself an overpriced Mac and pay for extra RAM instead. Save your SSD, stop worrying about rust clutter at the same time, and give a company money that won't lock you in and give your money to Trump. Win win win.

Anti Commercial-AI license

[–] [email protected] 4 points 2 weeks ago (2 children)

I changed the cargo home/cache directory so it's easier to clean up. The disk space pollution of Rust is insane.

I did a small project project that resulted in an 8 MB executable. And had dozens of gigabytes to clean up.

Even more confusing was how closing VS Code lead to 11 GBs being freed. I initially had three or four projects open for reference in APIs and API usage. But my primary partition ran full quickly. In the end I used Rover and minimized IDE usage to two instances. And after my work, removed target and cargo build data again so I actually have space to work with on my primary partition.

[–] [email protected] 2 points 1 week ago

Yeah, it's nuts. I routinely delete something like 30GB of data after an afternoon of development. Surely this can be improved...

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I used to compile zed since there was no Linux binary back then, then I discovered the disk use was 90 GB :|

[–] [email protected] 0 points 2 weeks ago

@Tenkard @Kissaki only ? That's a bargain 😬