this post was submitted on 02 Apr 2025
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Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via the internet.

Pay a premium for a physical copy of your game, and the cartridge may not contain the actual game. Only on Nintendo Switch 2.

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[–] Omegamanthethird@lemmy.world 8 points 2 weeks ago

I don't like the idea of a game that can't be played long after the servers have gone down.

But I'm glad that it can still be traded or sold after purchase unlike what Xbox tried to do.

[–] MudMan@fedia.io 19 points 2 weeks ago (9 children)

It's actually not "only on the Switch 2". There were a bunch of Switch one games that only came with a partial set of assets and required a mandatory download to be played.

It sucks, and it's what you get when your physical storage is too expensive and too small, unfortunately.

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[–] emb@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago)

Had a scare when first hearing this. But somewhere else on the site it does specify this as something like "some physical games", and as quoted in OP they're contrasting here with "regular game cards". So it looks like real game cards will still be a thing.

So far I've seen screenshots of SFVI and Bravely Default boxarts marked as game-key cards.

I've seen box shots for Mario Kart and Donkey Kong that appear to be normal game cards.

[–] RightHandOfIkaros@lemmy.world 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

So these physical copies will only cost $5, right? Lol.

"We want to kill physical game sales forever and we aren't hiding it anymore." - Nintendo, 2025

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[–] kipo@lemm.ee 8 points 2 weeks ago (5 children)

So they essentially stuffed a download code into a physical cartridge to make people feel like they are getting something?

Isn't that needless and wasteful? Isn't it also going to trick unsuspecting people into buying something they think is a physical version of a game but isn't?

[–] catloaf@lemm.ee 5 points 2 weeks ago (1 children)

They've been doing that for decades now. Lots of PC games had a box and CD, but the only thing on it was a stub installer to run Steam. Or even if it had the full game, you'd have to download a giant day-one patch to fix all the bugs fixed between the image going gold and the actual release day.

[–] vegetvs@kbin.earth 1 points 2 weeks ago

Nothing new here. PS3 games were famous for requiring an install from the optical media to the internal drive first, and then also downloading some mandatory major update before running. The role of the physical media was mostly symbolic.

[–] tiramichu@lemm.ee 10 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Nintendo's site says the cartridge must always be inserted in order to play the game, and so it is the cartridge that controls the game license.

On that basis it seems likely you could sell/give the cartridge to someone else, after which they can play it and you no longer can - they'd just also have to download it first.

[–] kipo@lemm.ee 6 points 2 weeks ago (1 children)

Thank you for the clarification!

I still don't like it.

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[–] MurrayL@lemmy.world 24 points 2 weeks ago (2 children)

Not that I agree with it, but isn’t this what other consoles have done for about a decade already?

Physical media for games is on its deathbed.

[–] Peffse@lemmy.world 23 points 2 weeks ago

Yes/No. Both Sony and Microsoft have quality control processes to ensure that whatever is published is going to play on first entry of the disc.

That said, publishers use A LOT of workarounds. Day 1 patches to "finish" the game. Download code inserts. And as of recent, mandatory online server check-ins. As far as I'm aware, Nintendo is the only one who allows publishing half the product with required download.

[–] emb@lemmy.world 13 points 2 weeks ago (1 children)

Seems so. Notably, Switch 1 already has games with a similar warning on the box.

They're just giving a name to it.

On one hand, I'm glad they're up front about it (and I'd rather see an even uglier, larger warning on the cover for game key cards). On the other, I hope this isn't a sign that they're legitimizing it or that it'll be more common.

[–] MudMan@fedia.io 3 points 2 weeks ago (1 children)

Yep. The slight difference is that those Switch games typically included a chunk of the game in the cart and sometimes were partially playable. Short of requiring a smaller download, though, it was the same practical function.

I still don't like it, but those carts get prohibitively expensive at high sizes.

[–] BluescreenOfDeath@lemmy.world 8 points 2 weeks ago (5 children)

As someone with two kids who play games on the switch, physical carts keep me from having to buy every game two or three times.

So losing the ability to buy a game and share it between three switches will severely increase the costs of games for me.

[–] DomeGuy@lemmy.world 7 points 2 weeks ago (11 children)

Nintendo made a huge deal about virtual game cards, saving us from exactly what you're afraid of.

Not as good as what Sony and Microsoft do, where we can essentially install our whole library on every console we have, but it's about as good as what Steam does.

Plus they're bringing back a "game share" like feature, so some multiplayer games should be playable in a local family with only one purchase.

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[–] tanisnikana@lemmy.world 4 points 2 weeks ago

Oh gross, that’s enough to end the retro market entirely. When the Switch 2 retires, the entire used game trade goes with it.

You know, unless hShop picks it up.

[–] Gradually_Adjusting@lemmy.world 12 points 2 weeks ago* (last edited 2 weeks ago)

If this is going to be what Switch 2 offers, I'm fully out

Edit: I checked with a friend. Normal game cartridges are still a thing. One thing that makes them slightly better than digital downloads (albeit still imperfect) is that you can at least trade, sell, and buy them used. Not as good as physical media, but slightly better ownership rights than buying a digital copy.

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