At least there's marking on the packaging so you'd know which ones to avoid getting.
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Not only on Switch 2. There was at least one Tony Hawk Pro Skater game that did this.
If I remember the episode of Guru Larry, the developer noticed their rights to the IP were set to expire, so they went to shit out one last game as fast as possible. They had to get the game published by a certain date, as in discs on store shelves by this date. The game was not going to be ready in time, so they put the tutorial level on the disc to print and distribute it while they finished the game, which would then be a multi-gigabyte download. Meaning that a physical copy of the game is worthless once the servers shut down.
Not much different from these now day that have only a code.
Did not buy and went to the e-shop.
One of the things I really like about the Switch is that I can actually buy a whole physical game that doesn't need an Internet connection. Sure, I have to check a website first, but I can at least curate my wishlist with games that are complete on cart.
At least them giving it a new name makes choosing games easier, I guess.
There will still be normal cart. With a day one patch or not.
Fuck you Nintendo. Because if you lose or damaged the game card, making it unreadable by the card slot, you won't be able to play the game. Due to the game card having the license that allows you to play the game. You'll own nothing and you'll like it, gamer.
That's a really dumb take. That's just the downside of physical media.
The real problem of this is just the same as the digital games. Once the Nintendo switch store inevitably goes offline like the Wii and 3DS, your key card becomes useless e-waste no matter how good you care for it.
Question. Did you open OPs link? Because all you're doing is buying a license on cartridge. You have to download the game and you need to insert the cartridge to play the game. Nintendo managed to figure out a way to add all the inconveniences of physical media to digital only games.
Yes, and did you read wha ti said?... I agree with what you just said. The positive of physical card is that you can lend them. I still think it's a horrible product, and I'm afraid this will be the end of physical games.
That’s a really dumb take.
I agree with what you just said.
🤔
The dumb take is that this is a bad idea because you might damage the card. That's silly because that's just the trade off of portability.
Isn't that how all physical media works?
No. You have to download the game and need the cartridge to play it.
People are referring to damaged physical media = can’t play it. That’s always been the case. You mixed 2 different things into the same point, which are wildly distinct and why people say they agree partially.
It's not unheard of, though. Modern Warfare 2 had only a 70MB file on its disc, basically a license, and required you to download the actual game.
Note I'm not defending this. It's a nightmare for game preservation and pushes us ever further in the direction of never owning anything. I'm just saying Nintendo isn't breaking new ground with this particular outrage.
Many Ubisoft games and Activision games on the Switch 1 were sold like this.
Switch cards hold a maximum of 32GB, maybe that’s why? Although it seems no excuse for Switch 2, given it’s a whole new generation, why not support larger cards? I mean you can buy a 256GB microSD for $15, and that’s a private individual buying one; at scale, the memory can’t be too expensive..
But the Switch cards are not MicroSD cards. MicroSD cards are produced at much larger scales than Switch game cards. And there are many manufacturers producing the MicroSDs. That’s why MicroSD cards are so cheap because there is competition. While the game cards are a bespoke design using non-standard flash memory and only produced by Nintendo’s partners in lower numbers than MicroSD cards. I heard from a publisher that they had to pay $8 per unit for the 16GB card when they released a small indie game for the Switch 1. That was almost the price of the digital version. So they had to charge double for the retail version. The Switch cards are relatively expensive that’s why many publishers opted for a small card and forced the consumer to download the rest even when the game could fit on the bigger card. And Nintendo still takes a royalty for every game sold on top of that.
But even if a publisher could buy a 256GB Switch card for $10 bucks that is money not going into the publishers pocket. So of course a publisher like Activision will opt for the smallest card possible so they can earn a couple of bucks more per game sold.