this post was submitted on 01 Apr 2025
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[–] [email protected] 4 points 5 days ago (3 children)

Achievements have made games worse.

I discovered this after buying a steam game that I had pirated. All of a sudden I'm doing boring and repetitive stuff that I don't enjoy, just to unlock some dumb trophy.

Any enjoyment for the players and creativity by developers has been long eclipsed by the lazy paint-by-numbers boring achievements who's only function is to artificially extend "engagement".

They should just sell the platinum trophies.

[–] [email protected] 1 points 4 days ago

I think achievements are great for when you've finished a game but you want to keep playing it. A fun, additional challenge for when you're not ready to be done with a game. Emphasis on fun though; you could easily design boring or frustrating achievements.

[–] [email protected] 3 points 5 days ago* (last edited 5 days ago)

I dunno. Perhaps because I don't play a lot of games with exorbitant amounts of achievements but for me in games like Hollow Knight they were sort of a roadmap. The thing is, you can just complete the ones you want. In my playthrough on the switch (where some of the achievements were just hidden), I didn't get the same sense of having checked something off my list as I did when playing on steam. It's almost like since nobody can really see them there's no joy in it. But on steam I felt more pride in those same achievements.

[–] [email protected] 6 points 5 days ago

They’re not inherently bad. You could say modern style Mario games have achievements because some things are optional and super hard.

[–] [email protected] 9 points 5 days ago

Would be cool if they could, for the next Iteration, hook into the video signal and overlay an achievement banner akin to how retroarch displays them.