this post was submitted on 23 Mar 2025
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I genuinely can't believe Half Life Alyx is five years old.

No other video game has felt the way Alyx felt. No one else has taken such a bold swing in what a video game can be. It's burned into my mind as my Half Life game, the one that came out at just the right time for me.

It was also my "pandemic" game. While everyone else was playing Animal Crossing or Doom Eternal, I was playing and replaying Half Life Alyx.

It definitely feels like it's somewhat doomed to be less remembered in the popular consciousness than most big games that come out, and indeed the rest of the games in the Half Life lineage. Cries of "Half Life 3 when?" still abound in spite of the very clear effort Alyx made to move the story forward. But to me it feels like a game that still hasn't been topped in the five years since it came out, not by a long shot.

Half Life Alyx received a Game of the Year win from GameSpot, and nominations from a few other publications. When it came to events like The Game Awards with a dedicated "Best VR Game" category, it won handily.

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[–] [email protected] 3 points 1 week ago

While I really enjoyed Alyx, it's very much a game built around it's own limitations. It's more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There's no melee at all, so once you're out of bullets you're done for.

For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn't always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it's really good.

[–] [email protected] 8 points 1 week ago (1 children)

Somewhat hot take... I'd argue Boneworks (not Bonelab) was "better", at least if you're used to VR and if you judge by freedom and replay value. Don't get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by "abusing" physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It's what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It's decent game, but without VR it's nothing special.

Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don't have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.

[–] [email protected] 3 points 1 week ago

Oh, sod off with those posts allready.

I know perfectly well that I'm old, even without those "Hei, didyo know that yu are closer to WW3 than The first single of the Brian Eno"

[–] [email protected] 2 points 1 week ago

Hands down the best game I ever played. The immersion is unreal and the ending left me with goosebumps and a dropped jaw.

[–] [email protected] 0 points 1 week ago (1 children)

And their still asking 70+ bucks for it...

[–] [email protected] 5 points 1 week ago (1 children)

It was literally just on sale for $19.99.

[–] [email protected] 0 points 1 week ago

Which is nice IF YOU HAVE THE MONEY!!!

[–] [email protected] 0 points 1 week ago (3 children)

Never got to play this as it was never released for non vr players, can't help but think this terrible decision cost valve a lot of money from potential customers

[–] [email protected] 1 points 1 week ago

There's a no VR mod in the workshop but don't bother because without VR this game is nothing special.

[–] [email protected] 5 points 1 week ago

It's not going to be playable wothout vr, because the game is built fully around the vr experience.

[–] [email protected] 4 points 1 week ago

It was made as a tech demo to show off next gen VR hardware and tracking. Why would they port it?

[–] [email protected] 4 points 1 week ago (1 children)

If you actually want a viable discussion on this game, you're better off posting this into a virtual reality community as the comments there won't devolve into salty sour grapes that they couldn't / wouldn't play it since "vR iS uh GImAuCk"

[–] [email protected] 4 points 1 week ago

Yeah, that would be wise, but by the same token since Lemmy is a bit smaller the amount of people with things to say in those communities would be smaller overall too.

[–] [email protected] 3 points 1 week ago

And, lets review where we are: Valve is supposedly making a new Half-Life that will reportedly be both flat and VR.

[–] [email protected] 5 points 1 week ago (2 children)

I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.

[–] [email protected] 2 points 1 week ago

It took me a long time to get used to VR locomotion.

I still really can't handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.

[–] [email protected] 2 points 1 week ago (1 children)

I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can't survive games that don't give you the option to not use it.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (3 children)

You’re able to tolerate moving around without teleport? I have a pretty strong stomach and never get sick on boats or planes, but that just completely fucks me up. I can tolerate it for about 20 minutes, but after that I’m ready to hurl. With teleport I could play for an hour or more.

[–] [email protected] 1 points 1 week ago

I think I'm just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.

[–] [email protected] 2 points 1 week ago

The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won't get nausea except in really extreme experiences.

[–] [email protected] 3 points 1 week ago

I'm not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.

I also don't get motion sick in any non-vr setting either.

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