this post was submitted on 08 Aug 2022
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jfc this is the most boring fucking game I've ever played in my life. It's not fun getting one-shotted by something that you don't know about until after its killed you at least once. There's nothing interesting about worldbuilding that's all made up of intentionally vague YoU hAvE tO fIlL iN tHe BlAnKs YoUrSeLf nonsense. There's nothing noteworthy about weapon upgrades that require you to look up a guide to see what's worth investing materials in and what's not.

And already some of you have doubtlessly gone down to comment "lmao git gud". Motherfucker it's not about difficulty. You know what was a difficult fucking game? Sekiro. That game is hard as balls and I absolutely love it, precisely because its designed in a such a way that it fixes everything about Dark Souls that sucks.

In Dark Souls, every single time you rock up to an enemy, you know exactly how you're going to defeat it. You're going to learn the patterns of its attacks, dodge at the appropriate time, and hit it in the intervals between. This is interesting once, but doing it over and over again for fifteen bosses is boring, repetitive bullshit.

In Sekiro they fixed this. Instead of literally just dodging every single attack, you have a dozen different defensive options that you have to learn and apply to different attacks. Instead of knowing how every single enemy encounter is going to go down, you have a bunch of different ninja tools that have different effects that you can experiment with.

And yet the geniuses of the gaming sphere all bashed their head cavities together and decided that SEKIRO was the bad one. The best game in the whole fucking genre, now sidelined because these morons confused a repetitive grind for difficulty. And as a result Elden Ring, which was supposed to be the masterpiece of the whole thing, is just another bland endurance test.

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[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (1 children)

Fking feds dont realise that they dont need political hot takes to split the left

All they need is just some guy posting "hmm um guys i think kirby games suck and you are dumb for liking it"

[–] [email protected] 0 points 2 years ago (1 children)

Don’t talk shit about Kirby!!! Super star is my shit :wojak-nooo:

[–] [email protected] 0 points 2 years ago (1 children)

Kirby by definition, sucks 😏

[–] [email protected] 0 points 2 years ago

I really walked into this one :walter-breakdown:

[–] [email protected] 0 points 2 years ago

OP is mad cause he got obliterated by Ornstein and Smough.

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (2 children)

And already some of you have doubtlessly gone down to comment “lmao git gud”. Motherfucker it’s not about difficulty. You know what was a difficult fucking game? Sekiro. That game is hard as balls and I absolutely love it, precisely because its designed in a such a way that it fixes everything about Dark Souls that sucks.

In Sekiro they fixed this. Instead of literally just dodging every single attack, you have a dozen different defensive options that you have to learn and apply to different attacks. Instead of knowing how every single enemy encounter is going to go down, you have a bunch of different ninja tools that have different effects that you can experiment with.

Did you try a Magic build? That may be more your style.

Anywho, I do think that what you're asking for out of Dark Souls is something fundamentally different than what it actually is. In my opinion, Sekiro shares far more with older games like Tenchu, the Ninja Gaiden series, & maybe just a little bit w/ Metal Gear Rising than it does with most other games in the "SoulsBorne" lineage. It is at base a "Ninja Game" first & foremost, and I think it really only gets considered as similar to the rest of From Software's catalogue due to shared developer parentage, and similar control formatting.

Conversely, it's well known that the "Souls'" both Demon & Dark, are spiritual successors & reimaginings of the old King's Field games. Now anybody who knows anything about the history of JRPGs could tell you at a glance that King's Field is obviously a console-centric adaptation of old Wizardry & Ultima-style CRPGs, in particular Ultima Underworld. In fact FromSoftware themselves specifically cite the commercial success of the Japanese port of the original Wizardry game for their 1990 pivot to videogames development (previously they made commercial business software). Just as well, Hidetaki Miyazaki has expressed in the past that he draws just as much influence from TTRPGs like Dungeons & Dragons as he does other videogames in terms of his own games design philosophy.

Put another way; although this is rarely addressed in discussions of the games themselves, the "SoulsBorne" series in fact shares a direct "genealogical-design" link with Morrowind & Skyrim. Which I think is probably most self-evident in Elden Ring & reveals the whole game about why that specific game seems to work so goddamn well. They've been perfecting, incrementally, what Bethesda has been fumbling with trying to implement wholesale for the last 20 years; which is the question of how to correctly adapt the Ultima-Wizardry CRPG framework to console gaming.

This also, I think, explains what some of your problem in "getting into" Dark Souls might be. A lot of people try to approach the games like they're action games & get clowned on, they're not. They're Western-Style RPGs that happen to have been developed in Japan, and you need to approach them with that mindset I think, in order to really get any mileage or enjoyment out of them as games.

[–] [email protected] 0 points 2 years ago

draws just as much influence from TTRPGs like Dungeons & Dragons as he does other videogames in terms of his own games design philosophy.

It really shows. Old school D&D, before they invented rests and gave everyone a ton of magic powers, was largely about smart use of your resources. You had only so much HP, so much healing, so many spell slots, and you had to stretch that until you could get to a safe spot where you could hole up for 8 hours straight. And the whole time each encounter was using up your resources, so you had to try to be smart and tactical about how you were fighting, what challenges you took on and what challenges you evaded. Dark Souls nailed that deliberate, measured gameplay. Especially early on you've got to be thinking about what you're doing and where you're going so you can make it to the next bonfire before you run out of arrows or estus or whatever. It's one of hte most dungeon-crawly dungeon crawler games out there.

[–] [email protected] 0 points 2 years ago

Damn, the effortpost looks good on you, comrade :stalin-heart:

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (1 children)

I just stopped playing video games after 2010

apart from some multiplayer stuff like tf2

so I don't even know what you're talking about OP

[–] [email protected] 0 points 2 years ago (1 children)
[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (1 children)

I'm not even joking tho

last 1-player videogame I played was Goldeneye007 for the wii, back in 2011. And even that was because my friends were into the multiplayer

I pirated skyrim back in 2013? Played for 30 seconds and decided it looked boring as fuck and uninstalled

Since then it's been strictly multiplayer games and replaying old gamecube/wii titles. Breath of the wild is the only one that I sort of want to play

[–] [email protected] 0 points 2 years ago (1 children)

Breath of the wild is the only one that I sort of want to play

Funnily enough, BotW is a souls-type game but actually has as a storyline that doesn't involve 20 hr YouTube videos of lore speculation

[–] [email protected] 0 points 2 years ago (1 children)

BOTW pulls out the good bits from Souls' design and matches it with the good bits from Zelda. 10/10 game a da yeaaaaaaaaa.

[–] [email protected] 0 points 2 years ago

I pirated it and played with an emulator for a while and I couldn't get in to it. Some things were neat at the start but the world was so sparse of content it just ended up feeling empty.

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (2 children)

souls games are horrible and everyone who likes them either has a terrible taste or is desperately attempting to overcompensate their irl failures by succeeding in "hard" videogame challenges

[–] [email protected] 0 points 2 years ago

i like it in dark souls when the cute knight characters tell me they like me and want to be friends :3

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago)

Some people just like complicated rule sets that allow for complex character builds.

Plus the atmosphere design is top notch. Video game writing is usually shit, so instead of that the souls games just go with an immersive vibe instead of getting bogged down into specifics.

Think of it as a video game version of a tabletop campaign. Youre given a weird fantasy world, a bunch of rules to experiment and make a character to with, and some really good monsters to use your build against.

Idk it's just fun to me and nothing really scratches that itch except ARPGs, but those are usually more RNG focused with randomized loot while souls game let's you hyperfocus on an exact build.

desperately attempting to overcompensate their irl failures by succeeding in “hard” videogame challenges

Also lol. Same bullshit people say about TTRPG fans. "Oh you failed at real life so you need escapism." What a chuddy thing to say.

The world's a fuck. Let me get immersed in something instead of thinking about plague and Nazis constantly.

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (3 children)

Absolutely GOOD post.

I play extremely hard games, I love a challenge. I beat Masters level twitch streamers in Apex Legends using the mozambique as a primary weapon.

Dark Souls is so boring. Even the basic ass enemies are just timers that insta kill you for not waiting around. You wait 10 or so seconds until he does the one (1) move where he can be hit one (1) time. Then you stand back for 10 seconds until he does it again. On the third time he dies.

You can't sneak in a second, risky, high skill attack. Or you just die.

Dark Souls is peak Japan-brain: The hardest part is dealing with how bored you are during most of it, because it punishes you for trying stop being bored by making you more way more bored than you already were. Eventually you learn to endure the baseline level of boredom because you know it can only become more boring. Even the exciting parts are exciting because you are desperately trying to avoid a massive dose of boredom.

[–] [email protected] 0 points 2 years ago

Did you like not level up your health at all when you played. I've never been one shotted by any enemy in any game in the series unless I'm speed running through the game as a level 10 naked lady

[–] [email protected] 0 points 2 years ago

So wait to establish your opinion as valid you said you're good at a totally different game that's multiplayer and therefore requires a completely different mindset while playing? Why?

You can absolutely build your character in such a way that you can tank hits from monsters to get a second attack in.

Not every game is made for everyone. It's weird that everyone seems to have to have a strong opinion on souls games instead of just not playing games you don't like

[–] [email protected] 0 points 2 years ago
[–] [email protected] 0 points 2 years ago (1 children)

Nobody likes dark souls there are only various levels of delusional stockholm syndrome esque defense of it

[–] [email protected] 0 points 2 years ago (1 children)

one of the worst gaming takes ive ever seen

[–] [email protected] 0 points 2 years ago (1 children)

Sigh looks like we got another one, when will the pain this series has caused end??

[–] [email protected] 0 points 2 years ago (1 children)

absolutely absurd, incoherent take :downbear:

[–] [email protected] 0 points 2 years ago (1 children)

That's very rude when it is entirely coherent

[–] [email protected] 0 points 2 years ago (1 children)

people never enjoy the process of learning a skillset and using that skillset to overcome a challenge :very-intelligent:

[–] [email protected] 0 points 2 years ago (3 children)

You're very mad seeming about this, almost as if defense of Dark Souls has, in a way, transmuted itself into a defense of Self, curious. What was once a shitpost is now being given new birth

[–] [email protected] 0 points 2 years ago (1 children)

merely pretending

I don't play souls games and even I can tell you're either trying to :bait: or an idiot

[–] [email protected] 0 points 2 years ago (1 children)

It's literally a shitpost but then people started taking it quite seriously in a very "how dare you insult my treats my good Redditsir" way so I kept going

[–] [email protected] 0 points 2 years ago

you're delusional and have Stockholm syndrome if you like x series
bad take
LOOOOL you fell for my epic troll

Yeah okay buddy :cringe:

[–] [email protected] 0 points 2 years ago

did you get this posting style from 4chan? this is embarrassing

[–] [email protected] 0 points 2 years ago (1 children)
[–] [email protected] 0 points 2 years ago (2 children)

Curious, those who are mad seem to be those most ardent in its defense, curious indeed :chairman-moa-panic:

[–] [email protected] 0 points 2 years ago (1 children)
[–] [email protected] 0 points 2 years ago (1 children)

No incorrect millions of people simply have broken brains this is a very serious opinion of mine

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago)

Dark souls is objectively amazing :shrug-outta-hecks:

[–] [email protected] 0 points 2 years ago

today we learned that people take it personally when you call them delusional for liking something

[–] [email protected] 0 points 2 years ago (1 children)

Personally I like Dark Souls because it rewards curiosity, patience, obsessive experimentation, anticipation and of course jolly cooperation

It juggle multiple vibes and themes while maintaining a coherent gameplay design, and the narrative hints at an entire universe just out of sight and actually rewards you if you're paying attention lore wise

The controls give your character a weight and solidity that makes combat FELT, instead of that vague feeling where your character is just a ghost sliding across some polygons

The "grind" as you call it is a testbed for different play styles, a way to build experience, get certain timings down, build anticipation and create some consequences for impatience and recklessness, which compliments the "weighty" feel of your player character

Level design is quite literally genre defining, music subtle and perfectly timed for maximum effect

It's a damn good game, and DS2 is even better

[–] [email protected] 0 points 2 years ago

DS2 is even better

Hexers of the world unite!

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