this post was submitted on 10 Mar 2025
732 points (97.4% liked)

Greentext

5945 readers
1623 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
(page 3) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 13 points 3 weeks ago* (last edited 3 weeks ago) (9 children)

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up

load more comments (9 replies)
[–] [email protected] 5 points 3 weeks ago (9 children)

I like DoF as it actually has a purpose in framing a subject. The rest are just lazy attempts at making the game "look better" by just slopping on more and more effects.

Current ray tracing sucks because its all fake AI bullshit.

load more comments (9 replies)
[–] [email protected] 31 points 3 weeks ago (1 children)

I’d add Denuvo to that list. Easily a 10-20% impact.

[–] [email protected] 18 points 3 weeks ago (1 children)

Unfortunately that's not a setting most of us can just disable.

load more comments (1 replies)
[–] [email protected] 48 points 3 weeks ago (5 children)

Now... in fairness...

Chromatic abberation and lense flares, whether you do or don't appreciate how they look (imo they arguably make sense in say CP77 as you have robot eyes)...

... they at least usually don't nuke your performance.

Motion blur, DoF and ray tracing almost always do.

Hairworks? Seems to be a complete roll of the dice between the specific game and your hardware.

[–] [email protected] 8 points 3 weeks ago

I love it when the hair bugs out and covers the whole distance from 0 0 0 to 23944 39393 39

load more comments (4 replies)
[–] [email protected] 25 points 3 weeks ago (4 children)

These settings can be good, but are often overdone. See bloom in the late 2000s/early 2010s.

[–] [email protected] 2 points 3 weeks ago (1 children)

I always hated bloom, probably because it was overused. As a light touch it can work, but that is rarely how devs used it.

load more comments (1 replies)
[–] [email protected] 7 points 3 weeks ago (1 children)

Also the ubiquitous "realistic" brown filter a la Far Cry 2 and GTA IV. Which was often combined with excessive bloom to absolutely destroy the player's eyes.

[–] [email protected] 4 points 3 weeks ago

At least in Far Cry 2 you are suffering from malaria.

[–] [email protected] 2 points 3 weeks ago

All those features sucked when they first came out, not just bloom.

load more comments (1 replies)
[–] [email protected] 7 points 3 weeks ago

Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.

[–] [email protected] 42 points 3 weeks ago (1 children)

I don't understand who decided that introducing the downfalls of film and camera made sense for mimicking the accuracy and realism of the human eye

[–] [email protected] 12 points 3 weeks ago (2 children)

I don’t think it’s to make it fee realistic, it’s more so to feel like it’s a film that is being shot.

load more comments (2 replies)
[–] [email protected] 17 points 3 weeks ago (1 children)
[–] [email protected] 9 points 3 weeks ago

Worst fucking AA ever created and it blows my mind when it's the default in a game.

load more comments
view more: ‹ prev next ›