This is what a remaster used to look like.
Gaming
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
Ignorance is bliss.
I mean, how much more photorealistic can you get? Regardless, the same game would look very different in 4K (real, not what consoles do) vs 1080p.
I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something
Let's compare two completely separate games to a game and a remaster.
Generational leaps then:
Good lord.
EDIT: That isn't even the Zero Dawn remaster. That is literally two still-image screenshots of Forbidden West on both platforms.
Good. Lord.
Yeah no. You went from console to portable.
We've had absolutely huge leaps in graphical ability. Denying that we're getting diminishing returns now is just ridiculous.
It is baffling to me that people hate cross gen games so much. Like, how awful for PS4 owners that don't have to buy a new console to enjoy the game, and how awful for PS5 owners that the game runs at the same fidelity at over 60FPS, or significantly higher fidelity at the same frame rate.
They should have made the PS4 version the only one. Better yet, we should never make consoles again because they can't make you comprehend four dimensions to be new enough.
The point isn't about cross generation games. It's about graphics not actually getting better anymore unless you turn your computer into a space heater rated for Antarctica.
tbf I went from Wii to PS4 and shit a brick
Yeah, but the Wii was a very underpowered system, and it didn't even have HDMI. That transition wouldn't have been as stark going from PS3 to PS4.
This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.
The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.
The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.
Okay then why are they arbitrarily requiring new GPUs? It's not just about the diminishing returns of "next gen graphics".
Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.
Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.
Yes, definitely. It has to be that they're all using the exact same engines and methods or something.
My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.
I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the "unreal engine" look.
But I'm not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats
Oh yeah this isn't a complaint, because I think it looks good. It's just I notice it, and it probably is from almost everything being made on UE5 these days. However, I think MGSV was one of the first games to have this particular look to it, and that's on its own in-house engine (FOX Engine). It could just be how the lighting and shadowing are done. Those two things are getting so close to photorealism that it's the texturing and modeling work that puts things (usually human characters) into the uncanny valley. A scene of a forest can look so real... And then you put a person walking through it and the illusion is lost. lol
Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.
The same framerates are probably in the Horizon pictures below lol.
Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.
Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.
One of the reasons I skipped the other consoles but got a GameCube was because all the first party stuff was buttery smooth. Meanwhile trying to play shit like MechAssault on Xbox was painful.
Had to, as in "they didn't have enough experience to optimize the games". Same for Super Mario 64. Some programmers decompiled the code and made it run like a dream on original hardware.
The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can't really count that against them.
Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.
when i was a smol i thought i needed to buy the memory expansion pack whenever OoT fps tanked.