this post was submitted on 22 Jan 2025
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[–] [email protected] 14 points 1 day ago* (last edited 1 day ago) (4 children)

Back in the day games were hard (often in unfair ways) to stretch out the game, because there was only like 4 levels and if it was easy you'd be finished in a single afternoon.

Now games are thousands of hours long and they hold your hand every step of the way to make sure you actually see all that content; and then the majority of players quit after completing only about 1/4th of the total game.

This is probably why I love Soulslikes so fucking much. I grew up with the first kind, and have suffered long enough with the latter kind. Soulslikes are the perfect blend of new and old school design philosophy (when done right). Tough, but also not short. They don't hold your hand, but they don't exactly keep you entirely in the dark on how to play. They reward community action not just in the game with the message systems, but also because it doesn't spoon-feed you everything, certain deeper ideas are discovered more from talking to other players who found things you missed; which is something we did back in the day before the internet.

[–] [email protected] 4 points 1 day ago* (last edited 1 day ago)

This is why I want a remaster of Space Channel 5, the timing is impossibly difficult (ESPECIALLY when emulated as video and audio isn't synced), but it's on purpose because if you aren't stonewalled the game will only take one hour.

Nowadays buying a game that only lasts an hour is fine because the game's usually not sold at full price anyway.

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[–] [email protected] 14 points 1 day ago

Kids have it too easy. Back in my day we did it the hard way! (using Game Genie)

[–] [email protected] 1 points 1 day ago (1 children)

No it should have 10-year-olds with huge tits /jk

[–] [email protected] 5 points 1 day ago

I see you there Trump

[–] [email protected] 6 points 1 day ago

Do we at least get a participation medal, or can we buy one?

What other costly mistakes can we buy ourselves out of?

[–] [email protected] 33 points 1 day ago (4 children)

I know OP is joking (at least I hope he is), but it reminded me of this thread about Soulslikes:

https://old.reddit.com/r/truegaming/comments/oc1w7g/separating_difficulty_from_drudgery_or_why/

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing. It's some 1988 arcade coin-op shit that we really ought to leave in the past.

[–] [email protected] 25 points 1 day ago* (last edited 1 day ago) (7 children)

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.

Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you're two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I'm back to 0? I should be allowed to keep my 30 into the next game.

Now I'm being induced into playing more tennis! I hate this.

And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you're really lucky.

Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I'm either playing people I trounce or getting my ass handed to me almost every time I go to a court.

I think I'm going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?

[–] [email protected] 6 points 1 day ago (1 children)

So your claim is souls likes are more like tennis than say, Fortnite is.

[–] [email protected] 5 points 1 day ago (1 children)

Fortnite is just baseball with extra steps

[–] [email protected] 3 points 1 day ago

All games are just stick and hoop with extra steps

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[–] [email protected] 16 points 1 day ago (2 children)

It's not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you've gained along the way.

[–] [email protected] 2 points 1 day ago (1 children)

You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

Well, good thing games are better than real life. Or they would be worthless.

[–] [email protected] 1 points 1 day ago

I can think of at least two things wrong with those statements there

[–] [email protected] 9 points 1 day ago (1 children)

You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

Sure you can; it's called redpointing.

[–] [email protected] 2 points 1 day ago (1 children)

I'm not inviting you to any parties, though you can join my DnD group

[–] [email protected] 2 points 1 day ago

Thanks. My preference is intersectional second ed. I don't mind conflict as long as it's not derived from lazy racist tropes.

[–] [email protected] 13 points 1 day ago

I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it's my favorite game.

But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only "penalty" is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren't progressing.

[–] [email protected] 12 points 1 day ago (1 children)

It can be the only way to punish people in certain games.
If there's no punishment for failure, there's no reason to respect any dangers the game presents.
In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there's a lot less to do for the player.

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago) (2 children)

If the punishment for failure is wasting time, then I'm just going to play something else.

Games are supposed to be enjoyable.

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[–] [email protected] 9 points 1 day ago (1 children)

It would be like 1us for 500 coins, and a pack of 5 life-up mushrooms for 450 coins.

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