this post was submitted on 12 May 2025
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[–] [email protected] 64 points 1 week ago* (last edited 1 week ago) (3 children)

GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.

[–] [email protected] 3 points 1 week ago

Yeah I started getting really bored of the rdr2 missions at the end of the story. Sure the story and the world are great. But god damn every mission is just a pure shootout and that just sucks.

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago) (4 children)

GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.

[–] [email protected] -2 points 5 days ago

Seriously. Just watch the video. You're annoying me.

[–] [email protected] -2 points 5 days ago

Bro why the fuck did you downvote me just because I said you were wrong?

Don't be a stubborn, ignorant, prick. Just watch the god damn video and see for yourself.

[–] [email protected] -1 points 6 days ago* (last edited 6 days ago)

This is objectively untrue (I see that you didn't watch the Nakey Jakey video I posted earlier in the thread).

There was a mission in GTA 3 where you were supposed to assassinate someone. The game wanted you to wait for them to get into their car, follow them for a bit, and then take them out in a secluded spot. What smart players did instead was simply steal the target's car, rig it with a bomb, and then return the vehicle before the target even noticed it was missing, killing them instantly when they started the engine.

Try to do something similar in GTA V, and you'll fail the mission for "leaving the mission area". Older GTAs didn't give a fuck how you accomplished something, so long as it gets done. In V you have to do everything exactly how the devs intended you to or you fail. I miss having the freedom.

[–] [email protected] -1 points 1 week ago (1 children)

The newer ones tell you that you're leaving the mission area, the older ones didn't really have that.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

The only missions that do that are ones where you're in a race or chasing someone down. Which aren't new.

[–] [email protected] 12 points 1 week ago (2 children)

I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.

[–] [email protected] 4 points 1 week ago

Similar with Hitman. Goal is simple, kill the mark. The how is entirely up to you. There's plenty of scripted events that you can insert yourself into but that's for you to discover, and you can entirely ignore them and just kill the mark with a shotgun as soon as they step into view if you so wish

[–] [email protected] 2 points 1 week ago

MGSV is actually one of the most technically polished games I’ve ever played. Basically every single time I went “huh I wonder if I can do this weird thing” the answer was a resounding “yes, the devs thought of that.”

I wouldn’t call it a GTA style game though…