this post was submitted on 29 Apr 2025
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Programming

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[–] [email protected] 4 points 3 weeks ago (4 children)

If you want a language with memory safety features, I can recommend D. GC pauses are negligible if you don't go above a certain memory size and 60Hz, otherwise you also can do manual memory management if you're experienced enough with that, especially if you're willing to learn an alternative runtime (might require you to write C bindings or your own libraries).

[–] [email protected] 5 points 3 weeks ago (2 children)

Limiting framerate to 60hz? In [current year]??

[–] [email protected] 3 points 3 weeks ago

Because I absolutely NEED 144 Hz in my turn-based strategy game.

[–] [email protected] 2 points 3 weeks ago

If you're writing a small indie game, or a quick prototype, then you could do much worse

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