this post was submitted on 25 Apr 2025
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Godot

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[โ€“] [email protected] -1 points 1 day ago (1 children)

I haven't used Godot, but from the info you gave, it seems like they started as a 2D game engine.

For something started as 3D, I would expect x and y to be on the floor and +z to be against gravity.

[โ€“] [email protected] 2 points 1 day ago

Well, in 2D, one would expect x and y to map to camera up/down and camera left/right in some way, depending on where we decide the origin goes on the screen. In the game world, gravity might be +/- y; it's kind of irrelevant. In any case, z has to map to the axis the camera is looking down.

But IIRC you can just apply a global transformation and use any coordinate system you like.