this post was submitted on 15 Apr 2025
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[โ€“] [email protected] 3 points 3 days ago (1 children)

Our best was 4e. The absolutely locked down mechanics let our poor permanent DM plan things out really well, and I got in some lovely character stuff.

Fate was also pretty good. The looseness let the DM sort of lead the sessions into quasi-not combats even if that approach was taken.

[โ€“] [email protected] 1 points 3 days ago

I really had a lot of fun making characters for our party in FATE but the DM had never run anything other than PF1e so we lost interest after one adventure :(