this post was submitted on 27 Mar 2025
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Programming
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Usually, when games and programs natively support 3rd party mods/plugins its done so through a defined API - a modding API - just a bunch of functions made by the devs that allow you to register new stuff, change/override what already exists, react to events, ... Example https://lua-api.factorio.com/latest/
Lua is often used as the language for the mods because it's really easy to embed into a program (most games are done in compiled languages) and so creates a "sandbox" - you can only really call what the devs make available for the lua scripts.