this post was submitted on 23 Mar 2025
805 points (96.3% liked)

memes

13886 readers
2637 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to [email protected]

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] -4 points 1 week ago* (last edited 1 week ago) (2 children)

https://www.ncbi.nlm.nih.gov/pubmed/25681166

Given that video games typically feature even less diverse and more objectified representations of women than traditional mainstream media, we predicted that there would be relationships between video game consumption and negative beliefs and attitudes about women. In this study, we conducted a survey (N = 351) of male and female adults and used structural equation modeling to analyze relationships among video game consumption, trait interpersonal aggression, ambivalent sexism, and first-order (percentage of false rape accusations) and second-order cultivation effects (RMA). We found support for the hypothesized cultivation model, indicating a relationship between video game consumption and RMA via interpersonal aggression and hostile sexism. Although these findings cannot be interpreted causally, we discuss the implications of these associations and future directions for research.

https://www.ncbi.nlm.nih.gov/pubmed/28408891

Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11-19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed.

We have a correlation

[–] [email protected] 4 points 6 days ago* (last edited 6 days ago)

Ah, surveys, which classify as observational, cross-sectional studies: pretty low on the hierarchy of evidence, yes?

Now show us studies that apply the same methods on the relationship with belief & attitudes toward bank robberies, risky driving, or dark personality traits as mentioned before. Applying the same methods on those questions would inform us whether such studies put them all on "the same level" as sexism or "objectification of women" (which someone before claimed would be funny), and whether we can put much stock in conclusions drawn from these methods.

It's also questionable whether answers to survey questions imply much beyond state of mind that has real-life consequences. Unless there's clear evidence of that, it's a slippery slope.

[–] [email protected] 9 points 1 week ago (1 children)

Correlation is not causation.

Or did you fail your very first science class?