this post was submitted on 16 Mar 2025
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"It sounds weird but we try to keep our innovation as low as possible," the director explained. "We'll say 'it's this game but with that.' It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We're a studio of 50 people with bills to pay. So we can't do that."

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[–] [email protected] 9 points 3 days ago* (last edited 3 days ago) (2 children)

I honestly don't know why they don't simply make those a subscription service at this point. They change nothing but the stats to try and reflect real life in most iterations. Sports games are the one type of game that because of how they already do them would be perfect for the live service bullshit, and yet, inexplicably, they are the one genre that has next to no live service games. I can literally only think of one of the FIFA games which is free 2 play and live service.

[–] [email protected] 1 points 2 days ago

These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.

[–] [email protected] 4 points 3 days ago* (last edited 3 days ago)

I've thought about this before, I think it's because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.

I'm pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.