this post was submitted on 22 Feb 2024
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Gaming
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Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.
I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.
Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it "good" from the outside, often detracts from the goodness of the experience, from the ones experiencing.
Yeah, it was so janky and the jank is what made it fun.
Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.
I remember when one single block of water source would flood the whole map if not contained by sponge blocks
I remember when there were no sponge blocks. These are still saved in my head as "new".
To be fair it kinda went away for a while during the beta and then it got added back years later.
Yeah, notch's programming was janky and short sighted