this post was submitted on 19 Feb 2024
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[–] [email protected] 1 points 7 months ago (2 children)

Technically it implies that all these other races are diverged near humans, humans being relatively unchanged remain close enough to produce viable offspring, but with different non human races being diverged from each other to the point of non viability.

So basically the racial map for a D&D setting would have humans at the center, with half children in each of the spokes of a wheel, and every non human race being nodes located in the environment where they developed in extremity, and then from there you can build the environment under the premise of the conditions that developed elves or dwarves or orcs from the human starting point.

This would also have to include a backstory spanning tens of thousands of years.

[–] [email protected] 1 points 7 months ago (1 children)

Alternative: humans were specifically engineered to be able to half-breed with anything - even elemental beings - so that they'd be able to take over the world.

[–] [email protected] 1 points 7 months ago

Too close to great replacement theory to be campaign safe IMO

[–] [email protected] 1 points 7 months ago (2 children)

Is a half halfling a quarterling?

[–] [email protected] 1 points 7 months ago

And half a quarterling is a sixteenthling, just like music.

[–] [email protected] 0 points 7 months ago (1 children)
[–] [email protected] 1 points 7 months ago

well it depends on what the half in halfling is. if they're half human already they could be three-quarterslings which doesn't roll off the tounge very well.