this post was submitted on 03 Dec 2024
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Eh, I hope not. I'm not really liking what I see in Daggerheart's hope/fear system and how it interferes with initiative, especially. Plus it reminds me of that subplot from Donnie Darko.
I'll bet you can make a small CRPG for the cost of what their merch store brings in in a year, akin to the Kickstarter era from a decade ago, and that's if they want to be cautious with their spending. Given the layoffs of the past two years, they've likely had their pick of any talent they wanted to hire to realize whatever it is they're building.
I'm holding out for a Mörk Borg game
I liked what I played of Daggerheart, and its hope/fear. I just don't think it would translate well into s video game. They're very different mediums and I don't think it's crunchy enough to play well as a video game.
Ironically, I think a Critical Role game doesn't need to really be based on any ttrpg. Could just be an action rpg.
Larian told Hasbro to fuck off for a BG3 DLC and/or sequel, so there's definitely an opening for someone to pick up that torch. That said, I also think they'll go with their own system and brand.
That's definitely not how I've ever seen it framed.
I think Critical Role has an incentive to use their own system, but it's not one that I'm excited about.
That's exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don't really announce that the second they finish the game.
It wasn't the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That's not the same as telling Hasbro to fuck off. That's having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.