this post was submitted on 10 Jul 2025
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[–] [email protected] 11 points 1 day ago (7 children)

Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it's rhythm but Unknown World kept it going longer than most games.

[–] [email protected] 3 points 1 day ago (2 children)

Let me preface by saying NS/NS2 are my all-time favorite games

NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It's also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life... but that doesn't ever seem to be coming. I want more games where I get to be the alien/creature/monster!

My desperation hit an all-time high when I started making a game in Godot... ;-;

*To be fair, they also needed to launch ASAP because they needed the money to stay afoat

[–] [email protected] 2 points 10 hours ago (1 children)

I feel the same way - both take the top spot as my all-time best games.

I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

[–] [email protected] 1 points 11 minutes ago

The whole ordeal with the game engine is so.. ironic. They opt'd for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines... so one whole custom game engine later... the infestation feature they desperately wanted was scrapped anyways.

At least it benefited from being easy to mod... the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

I'd absolutely support a crowdfunded ""NS3"".. but I don't know if that's feasible without the official company's sign off? Like it couldn't just copy the core gameloop/aliens because of copyright? I can't imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.

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