this post was submitted on 05 Nov 2024
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[–] [email protected] 64 points 1 week ago* (last edited 1 week ago) (4 children)

They'd have to store one for each level and possible ability combinations.

I don't know enough about Pokémon to even try and guesstimate that number.

[–] [email protected] 3 points 1 week ago

There is a giant factory breeding operation going behind the scenes.

Why else do you think they can afford to serve Slowpoke tail in restaurants?

[–] [email protected] 0 points 1 week ago (1 children)

You realise that this game is fiction, right?

[–] [email protected] 3 points 1 week ago

You sound really fun.

[–] [email protected] 5 points 1 week ago

Not to mention name?

[–] [email protected] 37 points 1 week ago (2 children)

It's even more than that since you can improve attacks with more AP, two Pokémon of the same level can also have wildly different stats depending on different factors, there are also genders, passive abilities, etc.

Also what about legendary Pokémon? Are they having hundreds of different versions of literal gods in each of those?

[–] [email protected] 3 points 1 week ago

nothing gets past the council of pedants!

[–] [email protected] 9 points 1 week ago (2 children)

Probably those are generically engineered blueprint Pokemon, which they can quickly adjust to lvl and settings

[–] [email protected] 2 points 1 week ago

Everything is a ditto

[–] [email protected] 12 points 1 week ago (2 children)

Could be, but once you start involving genetic engineering, you probably can also just heal the Pokémon.

[–] [email protected] 2 points 1 week ago

It probably just boiles down to costs. Our economy mostly favors reproducing over repairing.

[–] [email protected] 1 points 1 week ago

Functionally, what's the difference between "healing" a Pokemon vs. using their genetic makeup and organic matter to biologically 3d print a fully healthy clone?