this post was submitted on 16 Feb 2024
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It costs money to host something like that. You want low latency, real-time routing and tile-rendering? Even more money. Sure, it could be funded by donations or something like that, but I'm not holding my breath.
What is the cost of hosting a server like this? I'd imagine someone could cloud host it at a cost of $10/mo and sell the online service at $1-$2/mo, which would take very few users to turn a profit. If the code is FOSS, some people would be willing to pay for the service.
https://wcedmisten.fyi/post/self-hosting-osm/
The main problem is that this type of service requires way more RAM and disk space than most other popular self-hosted services. You CAN do it, it's just not practical.
That doesn't have anything to do with whether it's open-source or not.
The correlation is high.
Could be self hosted
If you're willing to spend all the money on setting up and running a server, why not just spend way less money to get more phone storage and use OSM?
Setting up a server just for this is clearly overkill, but if you already have a homeserver it would be great to be able to deploy the backend. Sadly there is no such thing currently
I totally agree. Running a server on a home machine that's already running 24/7 is trivial. I don't know why this guy is acting like it's a big deal. I've got a $100 mini-PC running multiple servers already. What's one more?
It's not a BIG deal. I self-host a ton of stuff. It's just a bigger deal than spending a bit more for phone storage for the vast majority of people.
This is true for literally every selfhosted app
I agree. Hence why I wondered why that would be an acceptable option compared to simply changing OPs posted requirements for far less cost and headache.