this post was submitted on 18 Oct 2024
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No change from my side.

Playing Trails in the Sky: SC as my main game, made quite a headway in chapter two, should be nearing the end of it, but still couple of side quests remaining. It's still early game though, so going to take me couple of months.

Played a little bit of Atelier Ryza: Ever Darkness & the Secret Hideout, game has opened quite a bit, still enjoying it, but not much to say about it yet.

Dust: An Elysian Tale, turned out to be a much smaller game than I expected. I think I played 3-4 hours of it, and according to saves, I am at around 45%. Don't know how it calculates the percentage, it's possible I may end the game even before 100%, let's see.

Couple of thing I found interesting in the game. You can find either equipment or their blueprint as a loot. If you find blueprint, you need looted material to craft it. You can also buy the material, but in start shops only have 4-5 materials, so you have to first sell at least one of each material before it will start getting stocked in shops.

Another interesting thing is leveling up stats. There are 4 different stats. Attack, Defense, "Magic" and Health. And your max stat can't be more than 4 level higher than your lowest stat. So you can't just put everything in attack or defense.

My one big complaint is saves though, you can only save at specific points, and while save points are abundant, there are certain parts where you can die easily and once you do you have to load a previous save.

It's a decade old game though, so I guess this can be forgiven.

That's all from me, what about all of you? What have you been playing

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[โ€“] [email protected] 0 points 3 weeks ago (1 children)

Slowly carrying on with Fire Emblem Engage. It's picking up a bit and it's pretty fun now. I'm playing on the easiest settings (no permadeath and unlimited use of the time crystal to rewind when you make mistakes). I'm slightly conflicted about that now, because I did enjoy the old challenge of getting through without anyone ever dying. In Engage I'm mainly using the time crystal when I make a button press when I don't mean it or immediately seeing a better placement for a unit, but every chapter or two I have a character die and I rewind to save them (where in the past I would have restarted the chapter). On one chapter, I didn't bother rewinding and just let someone die because I knew they'd come back. It is a huge (real) time saver, but it's a very different feel from older FE games. I know I could play with harder settings, but now the option is there, I'm not sure I have the patience and time to go back to the old way. Not sure what the point of this ramble was - still a fun game, and I'm definitely going to play through to the end.

[โ€“] [email protected] 0 points 3 weeks ago

Hehe, I can understand, losing a person is very frustrating for me. So knowing that they will come back can be a big relief.