this post was submitted on 07 Jul 2025
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The comparison is wrong. If the products you demand require continuing revenue - a subscription model allows rational consumer decisions. That's why most consumers look at it and say 'no thanks.' Real-money charges inside games make more money than subscriptions, not because anyone wants to pay $130 for a video game, but because it obfuscates that price.
The real question is, if FighterZ has now been funded by all those piecemeal sales, and is - in its current state - your favorite game... why the fuck isn't it $60 to buy it all once?
Like, you don't want the Street Fighter IV model where each normally-priced game is a tiny upgrade. But you can buy whatever the last version of SF4 is, at a normal price, and it's the whole goddamn game. If FighterZ doesn't seem to be getting any more updates or content, why is it still priced for excuses about development costs?